[ZA]MadHouse-Test| South-Africa
OVR is 100 less its top share among ranked servers: top 71%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
102.39.118.251:28025
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6967 places on last week. Top 71% of all ranked servers. Daily; 1 is best.
In its own words
*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.
Spec sheet
- Address
- 102.39.118.251:28025
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 17 Sep 2026, 15:58 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does [ZA]MadHouse-Test| South-Africa use?
There is no gather rate in the name of [ZA]MadHouse-Test| South-Africa. It uses the default group size of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Carbon. Vanilla is its own label: untouched: no rate changes, no kits, no house rules. VAC, Valve's anti-cheat, is enabled.
What's the map on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa uses a procedural map of 3,000 that the game generates with seed 144600381. View it on RustMaps from this page: identical size and seed give an identical map.
Server tags
What do [ZA]MadHouse-Test| South-Africa's tags signify?
The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): Survival as Rust normally plays; mp50 (Max players): 50 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Running build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^b (Biweekly): Fortnightly wipe schedule; ^v (Vanilla): Untouched: no rate changes, no kits, no house rules; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature [ZA]MadHouse-Test| South-Africa?
On these Boongarust lists you will find [ZA]MadHouse-Test| South-Africa: Top modded Rust servers. It appears on the server list when you filter by: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server details
What's the physical location of [ZA]MadHouse-Test| South-Africa?
No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name it uses points to Africa. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 102.39.118.251:28025.
What's the uptime like on [ZA]MadHouse-Test| South-Africa?
Last seen 10 days 18 hours ago, [ZA]MadHouse-Test| South-Africa is offline at the moment. 0 hours out of 168 across the last 7 full days. 0% uptime. It entered Boongarust's records on 13 September 2026.
What Rust version is [ZA]MadHouse-Test| South-Africa using?
On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2633 and build 165217. You must match the protocol to join; Steam updates it automatically.
Wipe info
Wipe day at [ZA]MadHouse-Test| South-Africa: what's it like?
Across recent wipes, the average peak was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
[ZA]MadHouse-Test| South-Africa wipes on what schedule?
Its tag sets the prediction: too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Expect the next wipe on Thursday 15 October at 15:58 UTC. 21 days 12 hours ago this server built its current world. Look at its tags: wipes every two weeks.
Population
Ranking wise, where does [ZA]MadHouse-Test| South-Africa place?
Ranked #16,947 on seven-day player hours, [ZA]MadHouse-Test| South-Africa is in the top 71% overall.
What's the player count on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa last showed life 10 days 18 hours ago; it is offline now.
Join the server
How can you get into [ZA]MadHouse-Test| South-Africa?
To connect, open the console with F1 in Rust and type client.connect 102.39.118.251:28025. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://discord.com/invite/cDHcf229qe.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8.
Flag meanings are Facepunch's.
