kxmc-test
OVR is 100 less its top share among ranked servers: top 26%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
103.91.210.26:20039
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 3114 places on last week. Top 26% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 103.91.210.26:20039
- Region
- –
- Max players
- 150
- Group limit
- 20 max
- Wipe schedule
- monthly
- Last wipe
- 5 Oct 2026, 12:10 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does kxmc-test use?
No gather rate appears in the name of kxmc-test. Group size is limited to 20 players. It plays as softcore, Facepunch's less punishing mode, keeping some of your loot. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on kxmc-test?
kxmc-test uses a procedural map of 4,500 that the game generates with seed 126486. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
What do kxmc-test's tags signify?
gmrust (Game mode): Survival as Rust normally plays; mp150 (Max players): 150 players fit in; ts20 (Group limit): No more than 20 to a team; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^s (Softcore): Softcore, Facepunch's gentler mode: part of your inventory survives death; ^c (Creative): No gathering. Just building, however you like; ^k (Build server): Design bases; practise your builds; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon are the tags kxmc-test puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
What Boongarust lists feature kxmc-test?
On these Boongarust lists you will find kxmc-test: Top modded Rust servers, Rust build and creative servers and Busiest Rust creative servers. It appears on the server list when you filter by: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server info
Performance of kxmc-test: does it hold up?
Server fps held an average of 69 across the last 48 hours, minimum 55. At its peak, it held 125,611 entities, including buildings and deployables. It drew as much as 4,911 MB of memory. Players feel lag when fps drops and entities pile up.
What's the physical location of kxmc-test?
From kxmc-test, there is no region. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 103.91.210.26:20039.
What's the uptime like on kxmc-test?
Right now kxmc-test is live. A restart happened about 5 hours ago, based on the uptime figure. Last 7 full days: 98% uptime, with 165 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does kxmc-test have?
Rust network protocol 2634 and build 166652 on Windows: that is kxmc-test. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
How does kxmc-test handle wipe day?
Recent wipes peaked at 2 players on average. The crowd on the latest wipe peaked 39 hours in. In 50% of recent wipes, half the peak was the floor until the next wipe. Where it failed to hold, the crowd sank below half by day 3.
When does kxmc-test wipe?
Once a month: kxmc-test wipes at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. Its world is 2 days 16 hours old. Its tags say it wipes monthly.
Player counts
What's kxmc-test's rank among Rust servers?
Player hours over seven days put kxmc-test at #6,071, in the top 26% of all ranked servers.
How many players are on kxmc-test?
Right now, 0 players are on kxmc-test, which has 150 slots. The average over the last seven days was 0 players, with a peak of 2. Over the last 48 hours, the busiest hour was 03:00 UTC, averaging 1 players.
Join the server
How do you connect to kxmc-test?
Press F1 in Rust to open the console and enter client.connect 103.91.210.26:20039. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp150,ptrak,$r?,v2634,^z,^y,^m,^s,^c,^k,gmrust,cs166652,ts20.
Flag meanings are Facepunch's.
