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Offline

test

114.33.108.48:28015checked 1d ago

Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#16,557ranked on player hours
Last wipe1d 1hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now378
07-day average508
10Slots375
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
test
114.33.108.48:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k7 Oct8 Oct

Spec sheet

Address
114.33.108.48:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 09:42 UTC
Hostname
–
First seen
7 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does test use?

There is no gather rate in the name of test. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. You see it under Community in the browser: it is a community server. The server has VAC on.

What's the map on test?

test uses a procedural map that the game generates.

Tags

How should you read the tags on test?

The game's server browser reads the tags test publishes: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show test?

These Boongarust lists are a fit for test: The busiest community servers in Rust. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

What's the physical location of test?

No region is published by test. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 114.33.108.48:28015.

What's the uptime like on test?

test is down, with the last sighting 24 hours ago. 7 October 2026 is when Boongarust first spotted it.

Which Rust build does test have?

Rust network protocol 2634 and build 166652 on Windows: that is test. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

How often does test wipe?

The record holds too few of test's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. The world you are on was made 25 hours.

Population

Ranking wise, where does test place?

In the top 70% of all ranked servers, test is #16,557 on player hours over the last seven days.

Is test busy?

Offline. test was last seen 24 hours ago. Averaged 0 players across the last week.

Join the server

How can you get into test?

Press F1 in Rust to open the console and enter client.connect 114.33.108.48:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.

gmrustGameGame mode Survival as Rust normally plays.
mp10GameMax players Slot count: 10.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.

Flag meanings are Facepunch's.