in.high
OVR is 100 less its top share among ranked servers: top 25%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
116.58.190.230:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 3085 places on last week. Top 25% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 116.58.190.230:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 06:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are in.high's rules and configuration?
There is no gather rate in the name of in.high. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC on.
What's the map on in.high?
The map on in.high is procedural, size 3,200, generated with seed 123456 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
What are the tags on in.high for?
These tags come from in.high and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166586 (Build): Running build 166586; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; modded (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature in.high?
On these Boongarust lists you will find in.high: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
Is in.high laggy?
The 48-hour average was 219 server fps; the floor was 193. At its peak, it held 56,400 entities, including buildings and deployables. It drew as much as 2,128 MB of memory. What players call lag is low fps plus a rising entity count.
What's the location of in.high?
No region comes from in.high. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 116.58.190.230:28015.
What's the uptime like on in.high?
Online: in.high, at this moment. The uptime it reports suggests a restart around 2 days 9 hours ago. Last 7 full days: 62% uptime, with 105 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does in.high have?
Rust network protocol 2634 and build 166586 on Windows: that is in.high. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
What happens on wipe day at in.high?
Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
When does in.high wipe?
in.high's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 3 days 19 hours.
Population
Ranking wise, where does in.high place?
In the top 25% of all ranked servers, in.high is #5,904 on player hours over the last seven days.
How many players are on in.high?
Right now, 0 players are on in.high, which has 10 slots. The average over the last seven days was 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, with an average of 2 players.
How to join
How can you get into in.high?
Press F1 in Rust to open the console and enter client.connect 116.58.190.230:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded.
Flag meanings are Facepunch's.