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in.high

116.58.190.230:28015checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 25%.

Players now0/10
0% full
7-day average0peak 2
Rank#5,904▲ 3085 places this week
Last wipe3d 19hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
00.511.5203:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now41
07-day average196
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
in.high
116.58.190.230:28015
WIPEDPEAK
02.10 08:151
30.09 13:421
WIPES SEEN2
AVG CYCLE1.8 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of in.high
Procedural Map · 3200 · seed 123456

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040003:0012:0021:0006:0015:0000:00

The ranking

Up 3085 places on last week. Top 25% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
116.58.190.230:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 06:24 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are in.high's rules and configuration?

There is no gather rate in the name of in.high. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC on.

What's the map on in.high?

The map on in.high is procedural, size 3,200, generated with seed 123456 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What are the tags on in.high for?

These tags come from in.high and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166586 (Build): Running build 166586; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; modded (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature in.high?

On these Boongarust lists you will find in.high: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is in.high laggy?

The 48-hour average was 219 server fps; the floor was 193. At its peak, it held 56,400 entities, including buildings and deployables. It drew as much as 2,128 MB of memory. What players call lag is low fps plus a rising entity count.

What's the location of in.high?

No region comes from in.high. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 116.58.190.230:28015.

What's the uptime like on in.high?

Online: in.high, at this moment. The uptime it reports suggests a restart around 2 days 9 hours ago. Last 7 full days: 62% uptime, with 105 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does in.high have?

Rust network protocol 2634 and build 166586 on Windows: that is in.high. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

What happens on wipe day at in.high?

Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe, the crowd hit its peak.

When does in.high wipe?

in.high's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 3 days 19 hours.

Population

Ranking wise, where does in.high place?

In the top 25% of all ranked servers, in.high is #5,904 on player hours over the last seven days.

How many players are on in.high?

Right now, 0 players are on in.high, which has 10 slots. The average over the last seven days was 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, with an average of 2 players.

How to join

How can you get into in.high?

Press F1 in Rust to open the console and enter client.connect 116.58.190.230:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded.

gmrustGameGame mode The usual Rust survival setup.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166586GameBuild Running build 166586.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.
moddedMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.