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FWQ2 Development 6000

120.82.32.17:28025checked 11m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 53%.

Players now1/1
100% full
7-day average1peak 1
Rank#11,901ranked on player hours
Last wipe6d 1hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75100:0001:0014:0015:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

FWQ2 Development 6000 ShockRust | Blue | NoLimit
1Players now243
17-day average131
1Slots300
8Group limit–
vanillaGather ratevanilla
–Wipes–
–Region–

Wipe receipt

Boongarust
FWQ2 Development 6000
120.82.32.17:28025
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Top 53% of all ranked servers. Daily; 1 is best.

No rank history yet.

Spec sheet

Address
120.82.32.17:28025
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 14:42 UTC
Hostname
–
First seen
11 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does FWQ2 Development 6000 use?

The name of FWQ2 Development 6000 does not include a gather rate. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on FWQ2 Development 6000?

FWQ2 Development 6000 uses a procedural map that the game generates.

Server tags

How should you read the tags on FWQ2 Development 6000?

These tags come from FWQ2 Development 6000 and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp1 (Max players): 1 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166586 (Build): Running build 166586; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show FWQ2 Development 6000?

These Boongarust lists are a fit for FWQ2 Development 6000: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

What's the physical location of FWQ2 Development 6000?

No region comes from FWQ2 Development 6000. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 120.82.32.17:28025.

How reliable is FWQ2 Development 6000?

Right now FWQ2 Development 6000 is live. 11 October 2026 is when Boongarust first spotted it.

Which Rust build does FWQ2 Development 6000 have?

Rust network protocol 2634 and build 166586 on Windows: that is FWQ2 Development 6000. You must match the protocol to join; Steam updates it automatically.

Wipe times

How often does FWQ2 Development 6000 wipe?

The record holds too few of FWQ2 Development 6000's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 6 days 1 hours ago this server built its current world.

Player counts

What's FWQ2 Development 6000's rank among Rust servers?

In the top 53% of all ranked servers, FWQ2 Development 6000 is #11,901 on player hours over the last seven days.

Is FWQ2 Development 6000 busy?

FWQ2 Development 6000 is showing 1 players on 1 slots right now. The average over the last seven days was 1 players, with a peak of 1. It was busiest at 01:00 UTC in the last 48 hours, with 1 players on average.

Join the server

How do you connect to FWQ2 Development 6000?

To connect, open the console with F1 in Rust and type client.connect 120.82.32.17:28025. You can also use Launch Rust on this page to open Rust via Steam and connect. Right now it is full; a queue is likely.

Sticker sheet

Every tag it publishes, and what it means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp1GameMax players 1 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166586GameBuild Running build 166586.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code No region code on record.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.