[JP][Slo Duo Trio]Under development Survivor
OVR is 100 less its top share among ranked servers: top 30%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
126.235.65.137:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 85 places on last week. Top 30% of all ranked servers. Daily; 1 is best.
In its own words
JP PvP | Solo/Duo/Trio | Weekly Wipe | MAX PING 120ms | UNDER DEVELOPMENT / 讒狗ッ峨・繝・せ繝井クュ | 豁」蠑冗ィシ蜒阪↓蜷代¢縺ヲ隱ソ謨エ荳ュ縺ァ縺吶ゅし繝シ繝舌・蜷阪・莠コ謨ー繝サMAP繝サ繝ォ繝シ繝ォ繝サ繝励Λ繧ー繧、繝ウ遲峨・莉雁セ悟、画峩縺輔l繧句エ蜷医′縺ゅj縺セ縺吶・| Currently under development. Name, player limit, map, rules and plugins are subject to change.
Spec sheet
- Address
- 126.235.65.137:28015
- Region
- –
- Max players
- 60
- Group limit
- trio
- Wipe schedule
- weekly
- Last wipe
- 2 Oct 2026, 13:00 UTC
- Hostname
- rust.jp-rust.com
- First seen
- 13 Sep 2026
- Operator · jp-rust.com
- the only server with this hostname
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are [JP][Slo Duo Trio]Under development Survivor's rules and configuration?
The name of [JP][Slo Duo Trio]Under development Survivor does not include a gather rate. You can have up to 3 players in a group (trio). It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Listed under Community in the server browser, it is a community server. You find Oxide plugins in use. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. VAC is on: Valve's anti-cheat is running.
What's the map on [JP][Slo Duo Trio]Under development Survivor?
The map on [JP][Slo Duo Trio]Under development Survivor is procedural, size 3,800, generated with seed 172518 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.
Server tags
What do [JP][Slo Duo Trio]Under development Survivor's tags signify?
gmrust (Game mode): Survival as Rust normally plays; mp60 (Max players): Room for 60; ts3 (Group limit): 3 is the team limit; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166586 (Build): Running build 166586; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^w (Weekly): Wipes every seven days; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): Oxide (uMod) handles the plugins are the tags [JP][Slo Duo Trio]Under development Survivor puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Where does [JP][Slo Duo Trio]Under development Survivor appear in Boongarust lists?
The Boongarust lists that take [JP][Slo Duo Trio]Under development Survivor are: The busiest community servers in Rust, Trio Rust servers and Vanilla Rust servers. It appears on the server list when you filter by: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Who's behind [JP][Slo Duo Trio]Under development Survivor?
No other server we track uses the jp-rust.com hostname that [JP][Slo Duo Trio]Under development Survivor publishes.
Server info
Is [JP][Slo Duo Trio]Under development Survivor laggy?
Average server fps over the last 48 hours was 50, with a low of 40. Buildings, deployables and everything else added up to as many as 82,945 entities. At its highest, memory consumption was 3,873 MB. What players call lag is low fps plus a rising entity count.
What's the physical location of [JP][Slo Duo Trio]Under development Survivor?
No region tag comes from [JP][Slo Duo Trio]Under development Survivor, but the name it uses points to Asia. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 126.235.65.137:28015.
What's the uptime like on [JP][Slo Duo Trio]Under development Survivor?
[JP][Slo Duo Trio]Under development Survivor is down, with the last sighting 37 hours ago. A restart happened about 4 days 17 hours ago, based on the uptime figure. Last 7 full days: 68% uptime, with 115 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does [JP][Slo Duo Trio]Under development Survivor have?
On Windows, [JP][Slo Duo Trio]Under development Survivor runs Rust network protocol 2634 and build 166586. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
How does [JP][Slo Duo Trio]Under development Survivor handle wipe day?
Across recent wipes, the average peak was 3 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 2.5 when it did not hold.
How often does [JP][Slo Duo Trio]Under development Survivor wipe?
Its tag sets the prediction: too few of [JP][Slo Duo Trio]Under development Survivor's wipes are on record to confirm its schedule. Expect the next wipe on Friday 9 October at 13:00 UTC. Its world is 6 days 8 hours old. Its tags carry a weekly wipe schedule.
Player counts
What's [JP][Slo Duo Trio]Under development Survivor's rank among Rust servers?
In the top 30% of all ranked servers, [JP][Slo Duo Trio]Under development Survivor is #7,030 on player hours over the last seven days. It is #372 among trio servers.
Is [JP][Slo Duo Trio]Under development Survivor busy?
Offline. [JP][Slo Duo Trio]Under development Survivor was last seen 37 hours ago. The average over the last seven days was 0 players, with a peak of 3.
Join the server
How do you connect to [JP][Slo Duo Trio]Under development Survivor?
To connect, open the console with F1 in Rust and type client.connect 126.235.65.137:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp60,ptrak,$r?,v2634,^w,^v,gmrust,cs166586,ts3,^o.
Flag meanings are Facepunch's.