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[WILDCORE] Dev

130.255.141.97:28015checked 4d ago

moddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/2
0% full
7-day average0peak –
Rank#16,629▼ 518 places this week
Last wipe4d 19hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now36
07-day average198
2Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
[WILDCORE] Dev
130.255.141.97:28015
WIPEDPEAK
03.10 09:070
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 518 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Spec sheet

Address
130.255.141.97:28015
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 09:07 UTC
Hostname
–
First seen
28 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are [WILDCORE] Dev's rules and configuration?

There is no gather rate in the name of [WILDCORE] Dev. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC on.

What's the map on [WILDCORE] Dev?

[WILDCORE] Dev uses a procedural map that the game generates.

Server tags

How should you read the tags on [WILDCORE] Dev?

These tags come from [WILDCORE] Dev and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp2 (Max players): Room for 2; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Game build is 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Carbon handles the plugins here. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature [WILDCORE] Dev?

On these Boongarust lists you will find [WILDCORE] Dev: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server info

What's the physical location of [WILDCORE] Dev?

No region is published by [WILDCORE] Dev. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 130.255.141.97:28015.

What's the uptime like on [WILDCORE] Dev?

Offline now, [WILDCORE] Dev was last seen 4 days 19 hours ago. Uptime over the last 7 full days came to 1%, 1 hours from 168. The first record Boongarust has is 28 September 2026.

What Rust version is [WILDCORE] Dev using?

On Linux, [WILDCORE] Dev runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

How does [WILDCORE] Dev handle wipe day?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd hit its peak.

[WILDCORE] Dev wipes on what schedule?

[WILDCORE] Dev's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world you are on was made 4 days 19 hours.

Population

What's [WILDCORE] Dev's rank among Rust servers?

In the top 70% of all ranked servers, [WILDCORE] Dev is #16,629 on player hours over the last seven days.

What's the player count on [WILDCORE] Dev?

Offline. [WILDCORE] Dev was last seen 4 days 19 hours ago. Averaged 0 players across the last week.

Join the server

What's the process to join [WILDCORE] Dev?

Press F1 in Rust to open the console and enter client.connect 130.255.141.97:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

gmrustGameGame mode Survival as Rust normally plays.
mp2GameMax players Room for 2.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Game build is 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^zMods and accessModded Modded listing, with plugins or settings altering the game.
^yMods and accessCarbon Carbon handles the plugins here.

Flag meanings are Facepunch's.