● 11,567 servers online99,775 players right now377 fresh wipes in 3 hoursNext force wipe Thu 5 Nov · 19:00 UKEvery Rust server, live player counts, wipes tracked. No fluff.Refreshed every five minutes● 11,567 servers online99,775 players right now377 fresh wipes in 3 hoursNext force wipe Thu 5 Nov · 19:00 UKEvery Rust server, live player counts, wipes tracked. No fluff.Refreshed every five minutes
What are Evolution Test Server's rules and configuration?
There is no gather rate in the name of Evolution Test Server. The group limit is 15 players. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Carbon plugins in use. The server has VAC on.
What's the map on Evolution Test Server?
A procedural map of 5,000 with seed 1337 is in use on Evolution Test Server, made by the game. View it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name.
Server tags
What do Evolution Test Server's tags signify?
The game's server browser reads the tags Evolution Test Server publishes: gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): Slot count: 0; ts15 (Group limit): No more than 15 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Carbon handles the plugins here. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature Evolution Test Server?
On these Boongarust lists you will find Evolution Test Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server info
What's the physical location of Evolution Test Server?
No region is published by Evolution Test Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 131.196.198.143:28031.
How reliable is Evolution Test Server?
Evolution Test Server is down, with the last sighting 3 days 18 hours ago. Last 7 full days: 13% uptime, with 22 hours up out of 168. It entered Boongarust's records on 13 September 2026.
What Rust version is Evolution Test Server using?
Rust network protocol 2634 and build 166652 on Linux: that is Evolution Test Server. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
How does Evolution Test Server handle wipe day?
Across recent wipes, the average peak was 2 players. Peak crowd on the latest wipe came 31 hours after it.
When does Evolution Test Server wipe?
No next wipe to predict here. Evolution Test Server goes at irregular times. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 6 days 21 hours old.
Population
What's Evolution Test Server's rank among Rust servers?
In the top 43% of all ranked servers, Evolution Test Server is #9,906 on player hours over the last seven days.
How many players are on Evolution Test Server?
Down right now: Evolution Test Server, last spotted 3 days 18 hours back. The average over the last seven days was 0 players, with a peak of 2.
How to join
How can you get into Evolution Test Server?
To connect, open the console with F1 in Rust and type client.connect 131.196.198.143:28031. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://discord.com/invite/evolutionpve.
Sticker sheet
Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts15,^z,^y.
gmrustGameGame mode The usual Rust survival setup.
mp0GameMax players Slot count: 0.
ts15GameGroup limit No more than 15 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Build 166652.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code No region code on record.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Carbon handles the plugins here.