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4Netplayers Rust Server probe 2

134.255.222.40:25000checked 8m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 31%.

Players now0/10
0% full
7-day average0peak 1
Rank#7,196ranked on player hours
Last wipe3d 13hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

4Netplayers Rust Server probe 2 STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now253
07-day average326
10Slots350
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
4Netplayers Rust Server probe 2
134.255.222.40:25000
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 4Netplayers Rust Server probe 2
Procedural Map · 4500 · seed 1234567890

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304020:0005:0014:0000:0009:0018:00

The ranking

Top 31% of all ranked servers. Daily; 1 is best.

RankRank in region
12.5k5k7.5k10k5 Oct6 Oct7 Oct8 Oct

Spec sheet

Address
134.255.222.40:25000
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 06:43 UTC
Hostname
–
First seen
5 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are 4Netplayers Rust Server probe 2's rules and configuration?

No gather rate appears in the name of 4Netplayers Rust Server probe 2. Up to 8 players per group, the standard default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. The server has VAC on.

What's the map on 4Netplayers Rust Server probe 2?

A procedural map of 4,500 with seed 1234567890 is in use on 4Netplayers Rust Server probe 2, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on 4Netplayers Rust Server probe 2?

The game's server browser reads the tags 4Netplayers Rust Server probe 2 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167058 (Build): Running build 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does 4Netplayers Rust Server probe 2 appear in Boongarust lists?

These Boongarust lists are a fit for 4Netplayers Rust Server probe 2: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of 4Netplayers Rust Server probe 2: does it hold up?

The 48-hour average was 28 server fps; the floor was 20. The entity count reached 117,620: buildings, deployables and the rest of the world. Memory use peaked at 3,887 MB. Players feel lag when fps drops and entities pile up.

What's the location of 4Netplayers Rust Server probe 2?

No region is published by 4Netplayers Rust Server probe 2. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 134.255.222.40:25000.

How reliable is 4Netplayers Rust Server probe 2?

Online: 4Netplayers Rust Server probe 2, at this moment. A restart happened about 13 hours ago, based on the uptime figure. Uptime over the last 2 full days came to 100%, 48 hours from 48. 5 October 2026 is when Boongarust first spotted it.

What Rust version is 4Netplayers Rust Server probe 2 using?

On Linux, 4Netplayers Rust Server probe 2 runs Rust network protocol 2634 and build 167058. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

How often does 4Netplayers Rust Server probe 2 wipe?

The record holds too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 3 days 13 hours old.

Player counts

Where does 4Netplayers Rust Server probe 2 sit in the rankings?

Ranked #7,196 on seven-day player hours, 4Netplayers Rust Server probe 2 is in the top 31% overall.

What's the player count on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is showing 0 players on 10 slots right now. The average over the last seven days was 0 players, with a peak of 1. It was busiest at 20:00 UTC in the last 48 hours, with 1 players on average.

How to join

How do you connect to 4Netplayers Rust Server probe 2?

Press F1 in Rust to open the console and enter client.connect 134.255.222.40:25000. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z.

gmvanillaGameGame mode Survival in vanilla form.
mp10GameMax players 10 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs167058GameBuild Running build 167058.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code No region code on record.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.