← All servers
● Online now

4Netplayers Rust Server

134.255.223.147:28015checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 31%.

Players now0/10
0% full
7-day average0peak 2
Rank#7,408▲ 8703 places this week
Last wipe4d 22hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

4Netplayers Rust Server Survivors.gg | 2 x Vanilla | Monthly
0Players now34
07-day average198
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
4Netplayers Rust Server
134.255.223.147:28015
WIPEDPEAK
03.10 06:341
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 4Netplayers Rust Server
Procedural Map · 5000 · seed 1234567890

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304006:0015:0000:0009:0018:0003:00

The ranking

Up 8703 places on last week. Top 31% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
134.255.223.147:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 06:34 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does 4Netplayers Rust Server use?

No gather rate appears in the name of 4Netplayers Rust Server. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. The server has VAC on.

What's the map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 5,000, generated with seed 1234567890 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What are the tags on 4Netplayers Rust Server for?

gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167058 (Build): Build 167058; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded: plugins or settings change how it plays are the tags 4Netplayers Rust Server puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature 4Netplayers Rust Server?

These Boongarust lists are a fit for 4Netplayers Rust Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is 4Netplayers Rust Server laggy?

Average server fps over the last 48 hours was 29, with a low of 17. Buildings, deployables and everything else added up to as many as 136,396 entities. At its highest, memory consumption was 4,097 MB. Players feel lag when fps drops and entities pile up.

Where can you find 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 134.255.223.147:28015.

How reliable is 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is live. The uptime it reports suggests a restart around 53 minutes ago. Uptime over the last 7 full days came to 99%, 166 hours from 168. It entered Boongarust's records on 13 September 2026.

What Rust version is 4Netplayers Rust Server using?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167058. You must match the protocol to join; Steam updates it automatically.

Wipe info

What happens on wipe day at 4Netplayers Rust Server?

Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 4 days 22 hours ago this server built its current world.

Population

Ranking wise, where does 4Netplayers Rust Server place?

In the top 31% of all ranked servers, 4Netplayers Rust Server is #7,408 on player hours over the last seven days.

What's the player count on 4Netplayers Rust Server?

0 players are on 4Netplayers Rust Server at the moment, out of 10 slots. The average over the last seven days was 0 players, with a peak of 2. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.

Join the server

How do you connect to 4Netplayers Rust Server?

Press F1 in Rust to open the console and enter client.connect 134.255.223.147:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z.

gmvanillaGameGame mode Survival in vanilla form.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167058GameBuild Build 167058.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.