← All servers
Offline

Day After Tomorrow Zombie

141.95.34.176:25783checked 5h ago

moddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/50
0% full
7-day average0peak –
Rank#16,330▼ 5526 places this week
Last wipe8d 18hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123417:0001:0010:0018:0003:0011:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Day After Tomorrow Zombie Survivors.gg | 2 x Vanilla | Monthly
0Players now105
07-day average200
50Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Day After Tomorrow Zombie
141.95.34.176:25783
WIPEDPEAK
29.09 21:231
19.09 16:562
WIPES SEEN2
AVG CYCLE10.2 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Day After Tomorrow Zombie
Procedural Map · 4000 · seed 1996107046

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

025507510017:0001:0010:0018:0003:0011:00

The ranking

Down 5526 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
141.95.34.176:25783
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
29 Sep 2026, 21:23 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are Day After Tomorrow Zombie's rules and configuration?

There is no gather rate in the name of Day After Tomorrow Zombie. Up to 8 players per group, the standard default. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC on.

What's the map on Day After Tomorrow Zombie?

A procedural map of 4,000 with seed 1996107046 is in use on Day After Tomorrow Zombie, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What are the tags on Day After Tomorrow Zombie for?

These tags come from Day After Tomorrow Zombie and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): Room for 50; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Running build 165217; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does Day After Tomorrow Zombie appear in Boongarust lists?

The Boongarust lists that take Day After Tomorrow Zombie are: Top modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

Is Day After Tomorrow Zombie laggy?

The 48-hour average was 76 server fps; the floor was 59. Buildings, deployables and everything else added up to as many as 93,324 entities. It drew as much as 5,111 MB of memory. Players feel lag when fps drops and entities pile up.

Where can you find Day After Tomorrow Zombie?

No region is published by Day After Tomorrow Zombie. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 141.95.34.176:25783.

How often is Day After Tomorrow Zombie online?

Last seen 5 hours ago, Day After Tomorrow Zombie is offline at the moment. The uptime it reports suggests a restart around 8 days 13 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.

What Rust version is Day After Tomorrow Zombie using?

Rust network protocol 2633 and build 165217 on Linux: that is Day After Tomorrow Zombie. You must match the protocol to join; Steam updates it automatically.

Wipe times

What happens on wipe day at Day After Tomorrow Zombie?

2 players was the average peak on recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 6 when it did not hold.

How often does Day After Tomorrow Zombie wipe?

Day After Tomorrow Zombie's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 8 days 18 hours ago this server built its current world.

Population

What's Day After Tomorrow Zombie's rank among Rust servers?

In the top 69% of all ranked servers, Day After Tomorrow Zombie is #16,330 on player hours over the last seven days.

Is Day After Tomorrow Zombie busy?

Down right now: Day After Tomorrow Zombie, last spotted 5 hours back. It averaged 0 players over the last seven days.

How to join

How do you connect to Day After Tomorrow Zombie?

Press F1 in Rust to open the console and enter client.connect 141.95.34.176:25783. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.

gmrustGameGame mode The usual Rust survival setup.
mp50GameMax players Room for 50.
ts8GameGroup limit Default team size is 8.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs165217GameBuild Running build 165217.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code No region code on record.
^zMods and accessModded Modded listing, with plugins or settings altering the game.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.