MMOre Rust
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
147.93.162.127:28815
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 359 places on last week. Top 69% of all ranked servers. Daily; 1 is best.
In its own words
Wilkommen auf dem Projekt von Twitch Streamer Sebo. Willst du die Whitelist? Dann joine dem Stream und lass einen Sub da. Solltest du trolle, griefen, Streamsnipen - wirst du sofort gebannt.
Spec sheet
- Address
- 147.93.162.127:28815
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Sep 2026, 10:40 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does MMOre Rust use?
The name of MMOre Rust does not include a gather rate. The group limit is 8 players, as the game defaults. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC, Valve's anti-cheat, is disabled.
What's the map on MMOre Rust?
MMOre Rust uses a procedural map of 4,096 that the game generates with seed 1337. View it on RustMaps from this page: identical size and seed give an identical map.
Server tags
What do MMOre Rust's tags signify?
The game's server browser reads the tags MMOre Rust publishes: gmrust (Game mode): Survival as Rust normally plays; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs164530 (Build): Game build is 164530; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
What Boongarust lists feature MMOre Rust?
The Boongarust lists that take MMOre Rust are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
What's the physical location of MMOre Rust?
No region is published by MMOre Rust. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 147.93.162.127:28815.
What's the uptime like on MMOre Rust?
Last seen 16 days 1 hours ago, MMOre Rust is offline at the moment. Uptime over the last 7 full days came to 0%, 0 hours from 168. It entered Boongarust's records on 13 September 2026.
What Rust version is MMOre Rust using?
On Windows, MMOre Rust runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
When does MMOre Rust wipe?
MMOre Rust's wipes are too few on record to show a rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. The world you are on was made 34 days 1 hours.
Player counts
Where does MMOre Rust sit in the rankings?
In the top 69% of all ranked servers, MMOre Rust is #15,491 on player hours over the last seven days.
Is MMOre Rust busy?
MMOre Rust last showed life 16 days 1 hours ago; it is offline now.
Join the server
How do you connect to MMOre Rust?
To connect, open the console with F1 in Rust and type client.connect 147.93.162.127:28815. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z.
Flag meanings are Facepunch's.
