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A Shockbyte x Discord Production Rust Server

148.113.3.213:28777checked 15h ago

Join the server

OVR is 100 less its top share among ranked servers: top 68%.

Players now0/40
0% full
7-day average0peak 1
Rank#16,243ranked on player hours
Last wipe1d 12hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75118:0022:0002:0007:0011:0015:00Wiped Tue 6 Oct, 18:16 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server Rusty Moose |EU Monthly|
0Players now209
07-day average504
40Slots200
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
148.113.3.213:28777
WIPEDPEAK
06.10 18:231*
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
010020030040018:0022:0002:0007:0011:0015:00Wiped Tue 6 Oct, 18:16 UTCWIPE

The ranking

Top 68% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct

Spec sheet

Address
148.113.3.213:28777
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 18:23 UTC
Hostname
–
First seen
6 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

The name of A Shockbyte x Discord Production Rust Server does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Listed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of 1,500 that the game generates with seed 50000. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What are the tags on A Shockbyte x Discord Production Rust Server for?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): The usual Rust survival setup; mp40 (Max players): 40 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show A Shockbyte x Discord Production Rust Server?

The Boongarust lists that take A Shockbyte x Discord Production Rust Server are: The busiest community servers in Rust. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

How smooth is A Shockbyte x Discord Production Rust Server?

Average server fps over the last 48 hours was 240, with a low of 240. At its peak, it held 8,102 entities, including buildings and deployables. At its highest, memory consumption was 874 MB. What players call lag is low fps plus a rising entity count.

What's the physical location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 148.113.3.213:28777.

How often is A Shockbyte x Discord Production Rust Server online?

Offline now, A Shockbyte x Discord Production Rust Server was last seen 15 hours ago. The uptime it reports suggests a restart around 20 hours ago. 16 of 24 hours up in the last 1 full day, putting it at 67%. 6 October 2026 is when Boongarust first spotted it.

What Rust version is A Shockbyte x Discord Production Rust Server using?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

How often does A Shockbyte x Discord Production Rust Server wipe?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 36 hours ago this server built its current world.

Player counts

What's A Shockbyte x Discord Production Rust Server's rank among Rust servers?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #16,243, in the top 68% of all ranked servers.

What's the player count on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server last showed life 15 hours ago; it is offline now. It averaged 0 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 18:00 UTC, with an average of 0 players.

How to join

What's the process to join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust to open the console and enter client.connect 148.113.3.213:28777. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp40GameMax players 40 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.

Flag meanings are Facepunch's.