← All servers
Offline

A Shockbyte x Discord Production Rust Server

15.204.152.80:21822checked 9h ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 59%.

Players now0/40
0% full
7-day average0peak 2
Rank#13,654ranked on player hours
Last wipe3d 6hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123404:0012:0019:0003:0010:0018:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now23
07-day average212
40Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
15.204.152.80:21822
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040004:0012:0019:0003:0010:0018:00

The ranking

Top 59% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct9 Oct

Spec sheet

Address
15.204.152.80:21822
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 21:10 UTC
Hostname
–
First seen
6 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

The name of A Shockbyte x Discord Production Rust Server does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of 1,500 that the game generates with seed 50000. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

What do A Shockbyte x Discord Production Rust Server's tags signify?

These tags come from A Shockbyte x Discord Production Rust Server and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp40 (Max players): 40 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show A Shockbyte x Discord Production Rust Server?

The Boongarust lists that take A Shockbyte x Discord Production Rust Server are: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of A Shockbyte x Discord Production Rust Server: does it hold up?

Server fps held an average of 240 across the last 48 hours, minimum 229. The entity count reached 8,140: buildings, deployables and the rest of the world. It drew as much as 1,315 MB of memory. What players call lag is low fps plus a rising entity count.

Where can you find A Shockbyte x Discord Production Rust Server?

No region comes from A Shockbyte x Discord Production Rust Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 15.204.152.80:21822.

What's the uptime like on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is down, with the last sighting 9 hours ago. A restart happened about 2 days 16 hours ago, based on the uptime figure. Last 2 full days: 90% uptime, with 43 hours up out of 48. It entered Boongarust's records on 6 October 2026.

Which Rust build does A Shockbyte x Discord Production Rust Server have?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

A Shockbyte x Discord Production Rust Server wipes on what schedule?

A Shockbyte x Discord Production Rust Server's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 3 days 6 hours old.

Player counts

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #13,654, in the top 59% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server busy?

A Shockbyte x Discord Production Rust Server last showed life 9 hours ago; it is offline now. The average over the last seven days was 0 players, with a peak of 2.

Join the server

How can you get into A Shockbyte x Discord Production Rust Server?

To connect, open the console with F1 in Rust and type client.connect 15.204.152.80:21822. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp40GameMax players 40 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.