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OHHO Server Test ~Kong: Skull Island 1.28~

15.235.181.221:28019checked 13m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/40
0% full
7-day average0peak –
Rank#16,019▲ 92 places this week
Last wipe15d 8hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

OHHO Server Test ~Kong: Skull Island 1.28~ STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now177
07-day average319
40Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
OHHO Server Test ~Kong: Skull...
15.235.181.221:28019
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of OHHO Server Test ~Kong: Skull Island 1.28~
Custom Map · 4096 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020022:0007:0016:0001:0010:0019:00

The ranking

Up 92 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep2 Oct5 Oct8 Oct

Spec sheet

Address
15.235.181.221:28019
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
23 Sep 2026, 12:37 UTC
Hostname
–
First seen
23 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does OHHO Server Test ~Kong: Skull Island 1.28~ use?

There is no gather rate in the name of OHHO Server Test ~Kong: Skull Island 1.28~. Up to 8 players per group, the standard default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. The server has VAC on.

What's the map on OHHO Server Test ~Kong: Skull Island 1.28~?

OHHO Server Test ~Kong: Skull Island 1.28~ uses a procedural map of 4,096 that the game generates with seed 1337. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.

Tags

How should you read the tags on OHHO Server Test ~Kong: Skull Island 1.28~?

These tags come from OHHO Server Test ~Kong: Skull Island 1.28~ and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): Room for 40; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Game build is 165217; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature OHHO Server Test ~Kong: Skull Island 1.28~?

On these Boongarust lists you will find OHHO Server Test ~Kong: Skull Island 1.28~: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

How smooth is OHHO Server Test ~Kong: Skull Island 1.28~?

Server fps held an average of 120 across the last 48 hours, minimum 79. At its peak, it held 89,918 entities, including buildings and deployables. At its highest, memory consumption was 5,575 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of OHHO Server Test ~Kong: Skull Island 1.28~?

No region comes from OHHO Server Test ~Kong: Skull Island 1.28~. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 15.235.181.221:28019.

What's the uptime like on OHHO Server Test ~Kong: Skull Island 1.28~?

Online: OHHO Server Test ~Kong: Skull Island 1.28~, at this moment. A restart happened about 15 days 3 hours ago, based on the uptime figure. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 23 September 2026.

Which Rust build does OHHO Server Test ~Kong: Skull Island 1.28~ have?

On Linux, OHHO Server Test ~Kong: Skull Island 1.28~ runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

OHHO Server Test ~Kong: Skull Island 1.28~ wipes on what schedule?

The record holds too few of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 15 days 8 hours old.

Population

Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit in the rankings?

Ranked #16,019 on seven-day player hours, OHHO Server Test ~Kong: Skull Island 1.28~ is in the top 69% overall.

How many players are on OHHO Server Test ~Kong: Skull Island 1.28~?

OHHO Server Test ~Kong: Skull Island 1.28~ is showing 0 players on 40 slots right now. Averaged 0 players across the last week.

How to join

How can you get into OHHO Server Test ~Kong: Skull Island 1.28~?

Press F1 in Rust to open the console and enter client.connect 15.235.181.221:28019. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players Room for 40.
ts8GameGroup limit Default team size is 8.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs165217GameBuild Game build is 165217.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.