Ryan's Test Grounds
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
155.103.109.2:29015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1123 places on last week. Top 70% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 155.103.109.2:29015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Sep 2026, 18:19 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Ryan's Test Grounds use?
The name of Ryan's Test Grounds does not include a gather rate. The group limit is 8 players, as the game defaults. survival is the game mode, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Ryan's Test Grounds?
Ryan's Test Grounds uses a procedural map of 1,000 that the game generates with seed 7123003. The map is identical for the same size and seed, so RustMaps can show it from this page.
Tags
What are the tags on Ryan's Test Grounds for?
gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays are the tags Ryan's Test Grounds puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Where does Ryan's Test Grounds appear in Boongarust lists?
The Boongarust lists that take Ryan's Test Grounds are: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
Performance of Ryan's Test Grounds: does it hold up?
The 48-hour average was 60 server fps; the floor was 60. At its peak, it held 4,811 entities, including buildings and deployables. It drew as much as 1,422 MB of memory. Lag, to players, means low fps and a growing entity count.
What's the physical location of Ryan's Test Grounds?
No region comes from Ryan's Test Grounds. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 155.103.109.2:29015.
How reliable is Ryan's Test Grounds?
Right now Ryan's Test Grounds is live. The uptime it reports suggests a restart around 12 days 15 hours ago. 144 hours out of 168 across the last 7 full days. 86% uptime. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does Ryan's Test Grounds have?
On Linux, Ryan's Test Grounds runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
How often does Ryan's Test Grounds wipe?
Ryan's Test Grounds's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 34 days 5 hours.
Population
Ranking wise, where does Ryan's Test Grounds place?
Player hours over seven days put Ryan's Test Grounds at #16,709, in the top 70% of all ranked servers.
What's the player count on Ryan's Test Grounds?
Ryan's Test Grounds is showing 0 players on 10 slots right now. Averaged 0 players across the last week.
How to join
How do you connect to Ryan's Test Grounds?
To connect, open the console with F1 in Rust and type client.connect 155.103.109.2:29015. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://ryann.gg.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.
Flag meanings are Facepunch's.