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Ryan's Test Grounds

155.103.109.2:29015checked 9m ago

moddedoxide
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OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#16,709▼ 1123 places this week
Last wipe34d 5hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Ryan's Test Grounds Survivors.gg | 2 x Vanilla | Monthly
0Players now47
07-day average196
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Ryan's Test Grounds
155.103.109.2:29015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Ryan's Test Grounds
Procedural Map · 1000 · seed 7123003

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608001:0010:0019:0004:0013:0022:00

The ranking

Down 1123 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Spec sheet

Address
155.103.109.2:29015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Sep 2026, 18:19 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Ryan's Test Grounds use?

The name of Ryan's Test Grounds does not include a gather rate. The group limit is 8 players, as the game defaults. survival is the game mode, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Ryan's Test Grounds?

Ryan's Test Grounds uses a procedural map of 1,000 that the game generates with seed 7123003. The map is identical for the same size and seed, so RustMaps can show it from this page.

Tags

What are the tags on Ryan's Test Grounds for?

gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays are the tags Ryan's Test Grounds puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does Ryan's Test Grounds appear in Boongarust lists?

The Boongarust lists that take Ryan's Test Grounds are: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server info

Performance of Ryan's Test Grounds: does it hold up?

The 48-hour average was 60 server fps; the floor was 60. At its peak, it held 4,811 entities, including buildings and deployables. It drew as much as 1,422 MB of memory. Lag, to players, means low fps and a growing entity count.

What's the physical location of Ryan's Test Grounds?

No region comes from Ryan's Test Grounds. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 155.103.109.2:29015.

How reliable is Ryan's Test Grounds?

Right now Ryan's Test Grounds is live. The uptime it reports suggests a restart around 12 days 15 hours ago. 144 hours out of 168 across the last 7 full days. 86% uptime. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does Ryan's Test Grounds have?

On Linux, Ryan's Test Grounds runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

How often does Ryan's Test Grounds wipe?

Ryan's Test Grounds's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 34 days 5 hours.

Population

Ranking wise, where does Ryan's Test Grounds place?

Player hours over seven days put Ryan's Test Grounds at #16,709, in the top 70% of all ranked servers.

What's the player count on Ryan's Test Grounds?

Ryan's Test Grounds is showing 0 players on 10 slots right now. Averaged 0 players across the last week.

How to join

How do you connect to Ryan's Test Grounds?

To connect, open the console with F1 in Rust and type client.connect 155.103.109.2:29015. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://ryann.gg.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs165217GameBuild Build 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.