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A Shockbyte x Discord Production Rust Server

157.85.85.72:23885checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/75
0% full
7-day average0peak –
Rank#16,019▼ 11156 places this week
Last wipe8d 11hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now198
07-day average319
75Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
157.85.85.72:23885
WIPEDPEAK
30.09 08:4217
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 4000 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020021:0006:0015:0001:0010:0019:00

The ranking

Down 11156 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k25 Sep28 Sep30 Sep3 Oct5 Oct8 Oct

Spec sheet

Address
157.85.85.72:23885
Region
–
Max players
75
Group limit
8, the default
Wipe schedule
–
Last wipe
30 Sep 2026, 09:04 UTC
Hostname
–
First seen
25 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does A Shockbyte x Discord Production Rust Server use?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC on.

What's the map on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of 4,000 that the game generates with seed 50000. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What are the tags on A Shockbyte x Discord Production Rust Server for?

gmrust (Game mode): Survival as Rust normally plays; mp75 (Max players): 75 players fit in; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded: plugins or settings change how it plays are the tags A Shockbyte x Discord Production Rust Server puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature A Shockbyte x Discord Production Rust Server?

The Boongarust lists that take A Shockbyte x Discord Production Rust Server are: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How smooth is A Shockbyte x Discord Production Rust Server?

Average server fps over the last 48 hours was 97, with a low of 66. At its peak, it held 93,515 entities, including buildings and deployables. Memory use peaked at 4,491 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of A Shockbyte x Discord Production Rust Server?

From A Shockbyte x Discord Production Rust Server, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 157.85.85.72:23885.

How reliable is A Shockbyte x Discord Production Rust Server?

Online: A Shockbyte x Discord Production Rust Server, at this moment. A restart happened about 8 days 9 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. It entered Boongarust's records on 25 September 2026.

Which Rust build does A Shockbyte x Discord Production Rust Server have?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2633 and build 165217. You must match the protocol to join; Steam updates it automatically.

Wipe times

How does A Shockbyte x Discord Production Rust Server handle wipe day?

Across recent wipes, the average peak was 17 players. The crowd on the latest wipe peaked 6 hours in.

A Shockbyte x Discord Production Rust Server wipes on what schedule?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 8 days 11 hours.

Population

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

Ranked #16,019 on seven-day player hours, A Shockbyte x Discord Production Rust Server is in the top 69% overall.

How many players are on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is showing 0 players on 75 slots right now. It pulled in 0 players on average over the past seven days.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

To connect, open the console with F1 in Rust and type client.connect 157.85.85.72:23885. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp75GameMax players 75 players fit in.
ts8GameGroup limit Default team size is 8.
v2633GameProtocol Get on protocol 2633 or the door stays shut.
cs165217GameBuild Build 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.