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A Shockbyte x Discord Production Rust Server

157.85.87.164:21518checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 57%.

Players now0/300
0% full
7-day average0peak 1
Rank#12,489ranked on player hours
Last wipe6d 4hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server ShockRust | Blue | NoLimit
0Players now213
07-day average129
300Slots400
8Group limit–
vanillaGather ratevanilla
–Wipes–
–Region–

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
157.85.87.164:21518
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040016:0001:0010:0019:0004:0013:00

The ranking

Top 57% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct

Spec sheet

Address
157.85.87.164:21518
Region
–
Max players
300
Group limit
8, the default
Wipe schedule
–
Last wipe
13 Oct 2026, 11:00 UTC
Hostname
–
First seen
13 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

The name of A Shockbyte x Discord Production Rust Server does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on A Shockbyte x Discord Production Rust Server?

A procedural map of 1,500 with seed 50000 is in use on A Shockbyte x Discord Production Rust Server, made by the game. View it on RustMaps from this page: identical size and seed give an identical map.

Tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): The usual Rust survival setup; mp300 (Max players): Slot count: 300; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167781 (Build): Game build is 167781; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Where does A Shockbyte x Discord Production Rust Server appear in Boongarust lists?

The Boongarust lists that take A Shockbyte x Discord Production Rust Server are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of A Shockbyte x Discord Production Rust Server: does it hold up?

The 48-hour average was 238 server fps; the floor was 230. Buildings, deployables and everything else added up to as many as 8,305 entities. At its highest, memory consumption was 5,352 MB. Players feel lag when fps drops and entities pile up.

Where can you find A Shockbyte x Discord Production Rust Server?

No region comes from A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 157.85.87.164:21518.

How often is A Shockbyte x Discord Production Rust Server online?

Online: A Shockbyte x Discord Production Rust Server, at this moment. Its reported uptime points to a restart roughly 6 days 1 hours ago. 120 hours out of 120 across the last 5 full days. 100% uptime. The first record Boongarust has is 13 October 2026.

Which Rust build does A Shockbyte x Discord Production Rust Server have?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

How often does A Shockbyte x Discord Production Rust Server wipe?

A Shockbyte x Discord Production Rust Server's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 4 hours ago this server built its current world.

Population

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #12,489, in the top 57% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server busy?

A Shockbyte x Discord Production Rust Server is showing 0 players on 300 slots right now. It averaged 0 players over the last seven days and peaked at 1. It was busiest at 17:00 UTC in the last 48 hours, with 0 players on average.

How to join

What's the process to join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust to open the console and enter client.connect 157.85.87.164:21518. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp300,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp300GameMax players Slot count: 300.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167781GameBuild Game build is 167781.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.