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A Shockbyte x Discord Production Rust Server

157.85.90.136:29437checked 10m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/75
0% full
7-day average0peak –
Rank#16,614▼ 6458 places this week
Last wipe7d 7hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server Survivors.gg | 2 x Vanilla | Monthly
0Players now45
07-day average198
75Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
157.85.90.136:29437
WIPEDPEAK
01.10 00:464
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 34589

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040008:0017:0002:0012:0021:0006:00

The ranking

Down 6458 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Spec sheet

Address
157.85.90.136:29437
Region
–
Max players
75
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 00:46 UTC
Hostname
–
First seen
1 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does A Shockbyte x Discord Production Rust Server use?

There is no gather rate in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, generated with seed 34589 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): The usual Rust survival setup; mp75 (Max players): 75 players fit in; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Running build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays are the tags A Shockbyte x Discord Production Rust Server puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show A Shockbyte x Discord Production Rust Server?

On these Boongarust lists you will find A Shockbyte x Discord Production Rust Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

How smooth is A Shockbyte x Discord Production Rust Server?

Average server fps over the last 48 hours was 237, with a low of 227. The entity count reached 9,171: buildings, deployables and the rest of the world. At its highest, memory consumption was 1,609 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of A Shockbyte x Discord Production Rust Server?

From A Shockbyte x Discord Production Rust Server, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 157.85.90.136:29437.

What's the uptime like on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is up as you read this. Its reported uptime points to a restart roughly 7 days 4 hours ago. Uptime over the last 6 full days came to 100%, 144 hours from 144. 1 October 2026 is when Boongarust first spotted it.

Which Rust build does A Shockbyte x Discord Production Rust Server have?

Rust network protocol 2633 and build 165217 on Linux: that is A Shockbyte x Discord Production Rust Server. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

Across recent wipes, the average peak was 4 players. 1 hours after the latest wipe, the crowd hit its peak.

A Shockbyte x Discord Production Rust Server wipes on what schedule?

With so few of A Shockbyte x Discord Production Rust Server's wipes on record, its rhythm is unclear. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. The world you are on was made 7 days 7 hours.

Population

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

In the top 70% of all ranked servers, A Shockbyte x Discord Production Rust Server is #16,614 on player hours over the last seven days.

What's the player count on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is showing 0 players on 75 slots right now. It averaged 0 players over the last seven days.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

To connect, open the console with F1 in Rust and type client.connect 157.85.90.136:29437. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp75GameMax players 75 players fit in.
ts8GameGroup limit Default team size is 8.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs165217GameBuild Running build 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.