WhyPlayTestStuff2
OVR is 100 less its top share among ranked servers: top 60%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
162.142.111.85:28030
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6540 places on last week. Top 60% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 162.142.111.85:28030
- Region
- – · us4
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 25 Sep 2026, 18:19 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does WhyPlayTestStuff2 use?
There is no gather rate in the name of WhyPlayTestStuff2. Up to 8 players per group, the standard default. It plays as build & creative, no gathering, just sandbox building. Listed under Community in the server browser, it is a community server. It claims vanilla status: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC is on: Valve's anti-cheat is running.
What's the map on WhyPlayTestStuff2?
WhyPlayTestStuff2 uses a procedural map of 4,250 that the game generates with seed 1991152213. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
How should you read the tags on WhyPlayTestStuff2?
The game's server browser reads the tags WhyPlayTestStuff2 publishes: gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): Room for 0; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166257 (Build): Game build is 166257; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus4 (Region code): The region code reads us4; ^m (Monthly): The calendar is monthly: one wipe with the force wipe; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^c (Creative): No gathering. Just building, however you like; ^k (Build server): Base design and building practice. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does WhyPlayTestStuff2 appear in Boongarust lists?
The Boongarust lists that take WhyPlayTestStuff2 are: Rust build and creative servers, Busiest Rust creative servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server info
What's the location of WhyPlayTestStuff2?
There is no region from WhyPlayTestStuff2, but the region code is us4. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 162.142.111.85:28030.
What's the uptime like on WhyPlayTestStuff2?
Offline now, WhyPlayTestStuff2 was last seen 8 days 22 hours ago. Uptime over the last 7 full days came to 0%, 0 hours from 168. It entered Boongarust's records on 17 September 2026.
What Rust version is WhyPlayTestStuff2 using?
On Windows, WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
Wipe day at WhyPlayTestStuff2: what's it like?
Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe the crowd peaked, with 2 in the queue behind them.
WhyPlayTestStuff2 wipes on what schedule?
The force wipe is the only wipe for WhyPlayTestStuff2, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. The world you are on was made 13 days 2 hours. Its tags say it wipes monthly.
Player counts
What's WhyPlayTestStuff2's rank among Rust servers?
Ranked #14,447 on seven-day player hours, WhyPlayTestStuff2 is in the top 60% overall.
What's the player count on WhyPlayTestStuff2?
Down right now: WhyPlayTestStuff2, last spotted 8 days 22 hours back.
How to join
How do you connect to WhyPlayTestStuff2?
To connect, open the console with F1 in Rust and type client.connect 162.142.111.85:28030. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8.
Flag meanings are Facepunch's.