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WhyPlayTestStuff2

us4162.142.111.85:28030checked 8d ago

monthly wipes vanilla
Join the server

OVR is 100 less its top share among ranked servers: top 60%.

Players now1/?
7-day average0peak –
Rank#14,447▼ 6540 places this week
Last wipe13d 2hmonthly schedule
Next wipe27d 22hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

1Players now15
07-day average13
?Slots100
8Group limit8
vanillaGather ratevanilla
monthlyWipesmonthly
us4RegionEU

Wipe receipt

Boongarust
WhyPlayTestStuff2
162.142.111.85:28030
WIPEDPEAK
25.09 18:191
WIPES SEEN1
NEXT WIPE05.11 19:00
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of WhyPlayTestStuff2
Procedural Map · 4250 · seed 1991152213

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 27d 22h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 6540 places on last week. Top 60% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Spec sheet

Address
162.142.111.85:28030
Region
– · us4
Max players
–
Group limit
8, the default
Wipe schedule
monthly
Last wipe
25 Sep 2026, 18:19 UTC
Hostname
–
First seen
17 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does WhyPlayTestStuff2 use?

There is no gather rate in the name of WhyPlayTestStuff2. Up to 8 players per group, the standard default. It plays as build & creative, no gathering, just sandbox building. Listed under Community in the server browser, it is a community server. It claims vanilla status: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC is on: Valve's anti-cheat is running.

What's the map on WhyPlayTestStuff2?

WhyPlayTestStuff2 uses a procedural map of 4,250 that the game generates with seed 1991152213. View it on RustMaps from this page: identical size and seed give an identical map.

Tags

How should you read the tags on WhyPlayTestStuff2?

The game's server browser reads the tags WhyPlayTestStuff2 publishes: gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): Room for 0; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166257 (Build): Game build is 166257; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus4 (Region code): The region code reads us4; ^m (Monthly): The calendar is monthly: one wipe with the force wipe; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^c (Creative): No gathering. Just building, however you like; ^k (Build server): Base design and building practice. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does WhyPlayTestStuff2 appear in Boongarust lists?

The Boongarust lists that take WhyPlayTestStuff2 are: Rust build and creative servers, Busiest Rust creative servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server info

What's the location of WhyPlayTestStuff2?

There is no region from WhyPlayTestStuff2, but the region code is us4. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 162.142.111.85:28030.

What's the uptime like on WhyPlayTestStuff2?

Offline now, WhyPlayTestStuff2 was last seen 8 days 22 hours ago. Uptime over the last 7 full days came to 0%, 0 hours from 168. It entered Boongarust's records on 17 September 2026.

What Rust version is WhyPlayTestStuff2 using?

On Windows, WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

Wipe day at WhyPlayTestStuff2: what's it like?

Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe the crowd peaked, with 2 in the queue behind them.

WhyPlayTestStuff2 wipes on what schedule?

The force wipe is the only wipe for WhyPlayTestStuff2, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. The world you are on was made 13 days 2 hours. Its tags say it wipes monthly.

Player counts

What's WhyPlayTestStuff2's rank among Rust servers?

Ranked #14,447 on seven-day player hours, WhyPlayTestStuff2 is in the top 60% overall.

What's the player count on WhyPlayTestStuff2?

Down right now: WhyPlayTestStuff2, last spotted 8 days 22 hours back.

How to join

How do you connect to WhyPlayTestStuff2?

To connect, open the console with F1 in Rust and type client.connect 162.142.111.85:28030. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp0GameMax players Room for 0.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166257GameBuild Game build is 166257.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$rus4GameRegion code The region code reads us4.
^mWipe scheduleMonthly The calendar is monthly: one wipe with the force wipe.
^vDifficultyVanilla Vanilla Rust: rates, kits and rules all as Facepunch ships them.
^cGameplayCreative No gathering. Just building, however you like.
^kGameplayBuild server Base design and building practice.

Flag meanings are Facepunch's.