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[TEST] Hillside mock main - not a real server

167.114.158.11:28210checked 8m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#16,700▼ 1114 places this week
Last wipe18d 7hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

[TEST] Hillside mock main - not a real server Survivors.gg | 2 x Vanilla | Monthly
0Players now58
07-day average196
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
[TEST] Hillside mock main - not...
167.114.158.11:28210
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 1114 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Spec sheet

Address
167.114.158.11:28210
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
19 Sep 2026, 14:54 UTC
Hostname
–
First seen
19 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are [TEST] Hillside mock main - not a real server's rules and configuration?

No gather rate appears in the name of [TEST] Hillside mock main - not a real server. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server uses a procedural map that the game generates.

Server tags

How should you read the tags on [TEST] Hillside mock main - not a real server?

The game's server browser reads the tags [TEST] Hillside mock main - not a real server publishes: gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs162929 (Build): Game build is 162929; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Where does [TEST] Hillside mock main - not a real server appear in Boongarust lists?

These Boongarust lists are a fit for [TEST] Hillside mock main - not a real server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Where can you find [TEST] Hillside mock main - not a real server?

From [TEST] Hillside mock main - not a real server, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 167.114.158.11:28210.

How reliable is [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server is up as you read this. Last 7 full days: 100% uptime, with 168 hours up out of 168. 19 September 2026 is when Boongarust first spotted it.

Which Rust build does [TEST] Hillside mock main - not a real server have?

On Linux, [TEST] Hillside mock main - not a real server runs Rust network protocol 2633 and build 162929. You must match the protocol to join; Steam updates it automatically.

Wipe times

How often does [TEST] Hillside mock main - not a real server wipe?

With so few of [TEST] Hillside mock main - not a real server's wipes on record, its rhythm is unclear. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 18 days 7 hours old.

Player counts

Ranking wise, where does [TEST] Hillside mock main - not a real server place?

Player hours over seven days put [TEST] Hillside mock main - not a real server at #16,700, in the top 70% of all ranked servers.

How many players are on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server is showing 0 players on 10 slots right now. Averaged 0 players across the last week.

How to join

How can you get into [TEST] Hillside mock main - not a real server?

To connect, open the console with F1 in Rust and type client.connect 167.114.158.11:28210. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp10GameMax players Room for 10.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs162929GameBuild Game build is 162929.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.