Stillwater Testing
OVR is 100 less its top share among ranked servers: top 21%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
168.100.162.13:29015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 2085 places on last week. Top 21% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 168.100.162.13:29015
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 18:31 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Stillwater Testing use?
There is no gather rate in the name of Stillwater Testing. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. It claims vanilla status: untouched: no rate changes, no kits, no house rules. VAC, Valve's anti-cheat, is enabled.
What's the map on Stillwater Testing?
The map on Stillwater Testing is procedural, size 5,000, generated with seed 1383972055 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.
Tags
What do Stillwater Testing's tags signify?
gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): Room for 40; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^v (Vanilla): Untouched: no rate changes, no kits, no house rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, with plugins or settings altering the game are the tags Stillwater Testing puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does Stillwater Testing appear in Boongarust lists?
These Boongarust lists are a fit for Stillwater Testing: Top modded Rust servers. It appears on the server list when you filter by: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
How smooth is Stillwater Testing?
The 48-hour average was 60 server fps; the floor was 54. The entity count reached 147,997: buildings, deployables and the rest of the world. Memory use peaked at 4,952 MB. Players feel lag when fps drops and entities pile up.
Where can you find Stillwater Testing?
From Stillwater Testing, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 168.100.162.13:29015.
How reliable is Stillwater Testing?
Right now Stillwater Testing is live. Its reported uptime points to a restart roughly 2 days 15 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 13 September 2026.
Which Rust build does Stillwater Testing have?
On Linux, Stillwater Testing runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
How does Stillwater Testing handle wipe day?
Across recent wipes, the average peak was 2 players. 43 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 when it did not hold.
How often does Stillwater Testing wipe?
There is no predicting the next wipe: Stillwater Testing wipes at irregular times. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 17 hours ago this server built its current world.
Player counts
Ranking wise, where does Stillwater Testing place?
Player hours over seven days put Stillwater Testing at #4,881, in the top 21% of all ranked servers.
Is Stillwater Testing busy?
Right now, 1 players are on Stillwater Testing, which has 40 slots. It averaged 0 players over the last seven days and peaked at 3. Over the last 48 hours, the busiest hour was 18:00 UTC, averaging 2 players.
How to join
How do you connect to Stillwater Testing?
Press F1 in Rust to open the console and enter client.connect 168.100.162.13:29015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.