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Stillwater Testing

168.100.162.13:29015checked 10m ago

vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 21%.

Players now1/40
2% full
7-day average0peak 3
Rank#4,881▲ 2085 places this week
Last wipe2d 17hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Stillwater Testing Survivors.gg | 2 x Vanilla | Monthly
1Players now91
07-day average199
40Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Stillwater Testing
168.100.162.13:29015
WIPEDPEAK
05.10 18:313
01.10 15:421
01.10 06:002
28.09 17:572
WIPES SEEN4
AVG CYCLE2.3 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Stillwater Testing
Custom Map · 5000 · seed 1383972055

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608013:0022:0007:0016:0001:0010:00

The ranking

Up 2085 places on last week. Top 21% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
168.100.162.13:29015
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 18:31 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Stillwater Testing use?

There is no gather rate in the name of Stillwater Testing. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. It claims vanilla status: untouched: no rate changes, no kits, no house rules. VAC, Valve's anti-cheat, is enabled.

What's the map on Stillwater Testing?

The map on Stillwater Testing is procedural, size 5,000, generated with seed 1383972055 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.

Tags

What do Stillwater Testing's tags signify?

gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): Room for 40; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^v (Vanilla): Untouched: no rate changes, no kits, no house rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, with plugins or settings altering the game are the tags Stillwater Testing puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does Stillwater Testing appear in Boongarust lists?

These Boongarust lists are a fit for Stillwater Testing: Top modded Rust servers. It appears on the server list when you filter by: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

How smooth is Stillwater Testing?

The 48-hour average was 60 server fps; the floor was 54. The entity count reached 147,997: buildings, deployables and the rest of the world. Memory use peaked at 4,952 MB. Players feel lag when fps drops and entities pile up.

Where can you find Stillwater Testing?

From Stillwater Testing, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 168.100.162.13:29015.

How reliable is Stillwater Testing?

Right now Stillwater Testing is live. Its reported uptime points to a restart roughly 2 days 15 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 13 September 2026.

Which Rust build does Stillwater Testing have?

On Linux, Stillwater Testing runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

How does Stillwater Testing handle wipe day?

Across recent wipes, the average peak was 2 players. 43 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 when it did not hold.

How often does Stillwater Testing wipe?

There is no predicting the next wipe: Stillwater Testing wipes at irregular times. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 17 hours ago this server built its current world.

Player counts

Ranking wise, where does Stillwater Testing place?

Player hours over seven days put Stillwater Testing at #4,881, in the top 21% of all ranked servers.

Is Stillwater Testing busy?

Right now, 1 players are on Stillwater Testing, which has 40 slots. It averaged 0 players over the last seven days and peaked at 3. Over the last 48 hours, the busiest hour was 18:00 UTC, averaging 2 players.

How to join

How do you connect to Stillwater Testing?

Press F1 in Rust to open the console and enter client.connect 168.100.162.13:29015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players Room for 40.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Running build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^vDifficultyVanilla Untouched: no rate changes, no kits, no house rules.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.