RustProject DEV
OVR is 100 less its top share among ranked servers: top 37%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
171.225.248.102:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Top 37% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 171.225.248.102:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 13:41 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does RustProject DEV use?
There is no gather rate in the name of RustProject DEV. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Carbon. The server has VAC on.
What's the map on RustProject DEV?
RustProject DEV uses a procedural map that the game generates.
Server tags
How should you read the tags on RustProject DEV?
gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Plugin framework: Carbon are the tags RustProject DEV puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Which Boongarust filters show RustProject DEV?
These Boongarust lists are a fit for RustProject DEV: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server info
What's the location of RustProject DEV?
From RustProject DEV, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 171.225.248.102:28015.
What's the uptime like on RustProject DEV?
Last seen 8 hours ago, RustProject DEV is offline at the moment. It entered Boongarust's records on 7 October 2026.
Which Rust build does RustProject DEV have?
Rust network protocol 2634 and build 166494 on Windows: that is RustProject DEV. You must match the protocol to join; Steam updates it automatically.
Wipe times
When does RustProject DEV wipe?
RustProject DEV's wipes are too few on record to show a rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 4 days 9 hours ago this server built its current world.
Player counts
What's RustProject DEV's rank among Rust servers?
Player hours over seven days put RustProject DEV at #8,459, in the top 37% of all ranked servers.
How many players are on RustProject DEV?
Offline. RustProject DEV was last seen 8 hours ago. The average over the last seven days was 1 players, with a peak of 1. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
How to join
How do you connect to RustProject DEV?
To connect, open the console with F1 in Rust and type client.connect 171.225.248.102:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y.
Flag meanings are Facepunch's.