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HyperNode | Rust Development Server

172.96.160.200:7700checked 15h ago

moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/40
0% full
7-day average0peak –
Rank#16,615▼ 504 places this week
Last wipe2d 14hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123406:0012:0019:0001:0008:0014:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

HyperNode | Rust Development Server Survivors.gg | 2 x Vanilla | Monthly
0Players now40
07-day average198
40Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
HyperNode | Rust Development Server
172.96.160.200:7700
WIPEDPEAK
05.10 14:550
20.09 07:100
WIPES SEEN2
AVG CYCLE15.3 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of HyperNode | Rust Development Server
Procedural Map · 3500 · seed 123456789

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040006:0012:0019:0001:0008:0014:00

The ranking

Down 504 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
172.96.160.200:7700
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 14:55 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does HyperNode | Rust Development Server use?

No gather rate appears in the name of HyperNode | Rust Development Server. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.

What's the map on HyperNode | Rust Development Server?

The map on HyperNode | Rust Development Server is procedural, size 3,500, generated with seed 123456789 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What do HyperNode | Rust Development Server's tags signify?

These tags come from HyperNode | Rust Development Server and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): 40 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show HyperNode | Rust Development Server?

On these Boongarust lists you will find HyperNode | Rust Development Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Performance of HyperNode | Rust Development Server: does it hold up?

Average server fps over the last 48 hours was 234, with a low of 225. At its peak, it held 66,406 entities, including buildings and deployables. It drew as much as 2,272 MB of memory. What players call lag is low fps plus a rising entity count.

What's the physical location of HyperNode | Rust Development Server?

No region comes from HyperNode | Rust Development Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 172.96.160.200:7700.

How often is HyperNode | Rust Development Server online?

Offline now, HyperNode | Rust Development Server was last seen 15 hours ago. The uptime it reports suggests a restart around 46 hours ago. Last 7 full days: 86% uptime, with 145 hours up out of 168. The first record Boongarust has is 13 September 2026.

What Rust version is HyperNode | Rust Development Server using?

Rust network protocol 2634 and build 166652 on Linux: that is HyperNode | Rust Development Server. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

What happens on wipe day at HyperNode | Rust Development Server?

Across recent wipes, the average peak was 0 players. Peak crowd on the latest wipe came 1 hours after it.

How often does HyperNode | Rust Development Server wipe?

With so few of HyperNode | Rust Development Server's wipes on record, its rhythm is unclear. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 2 days 14 hours old.

Population

Where does HyperNode | Rust Development Server sit in the rankings?

In the top 70% of all ranked servers, HyperNode | Rust Development Server is #16,615 on player hours over the last seven days.

Is HyperNode | Rust Development Server busy?

HyperNode | Rust Development Server last showed life 15 hours ago; it is offline now. It pulled in 0 players on average over the past seven days.

Join the server

How can you get into HyperNode | Rust Development Server?

Press F1 in Rust to open the console and enter client.connect 172.96.160.200:7700. Or click Launch Rust here, which uses Steam to open the game and join. You can find its website at https://hypernode.gg/.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players 40 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Running build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.