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HyperNode | Rust Development Server

172.96.160.200:7730checked 2d ago

moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/40
0% full
7-day average0peak –
Rank#16,584▼ 473 places this week
Last wipe31d 8hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

HyperNode | Rust Development Server Survivors.gg | 2 x Vanilla | Monthly
0Players now59
07-day average198
40Slots200
10Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
HyperNode | Rust Development Server
172.96.160.200:7730
WIPEDPEAK
30.09 14:500
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of HyperNode | Rust Development Server
Procedural Map · 3500 · seed 123456789

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 473 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
172.96.160.200:7730
Region
–
Max players
40
Group limit
10 max
Wipe schedule
–
Last wipe
7 Sep 2026, 01:00 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does HyperNode | Rust Development Server use?

The name of HyperNode | Rust Development Server does not include a gather rate. The group limit is 10 players. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. The server has VAC on.

What's the map on HyperNode | Rust Development Server?

HyperNode | Rust Development Server uses a procedural map of 3,500 that the game generates with seed 123456789. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on HyperNode | Rust Development Server?

The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): The usual Rust survival setup; mp40 (Max players): Slot count: 40; ts10 (Group limit): No more than 10 to a team; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Game build is 165217; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show HyperNode | Rust Development Server?

On these Boongarust lists you will find HyperNode | Rust Development Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Where can you find HyperNode | Rust Development Server?

From HyperNode | Rust Development Server, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 172.96.160.200:7730.

How reliable is HyperNode | Rust Development Server?

Offline now, HyperNode | Rust Development Server was last seen 2 days 19 hours ago. Uptime over the last 7 full days came to 66%, 111 hours from 168. The first record Boongarust has is 13 September 2026.

Which Rust build does HyperNode | Rust Development Server have?

Rust network protocol 2633 and build 165217 on Linux: that is HyperNode | Rust Development Server. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

Wipe day at HyperNode | Rust Development Server: what's it like?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd hit its peak.

How often does HyperNode | Rust Development Server wipe?

With so few of HyperNode | Rust Development Server's wipes on record, its rhythm is unclear. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. The world you are on was made 31 days 8 hours.

Player counts

What's HyperNode | Rust Development Server's rank among Rust servers?

Ranked #16,584 on seven-day player hours, HyperNode | Rust Development Server is in the top 70% overall.

What's the player count on HyperNode | Rust Development Server?

HyperNode | Rust Development Server last showed life 2 days 19 hours ago; it is offline now. Averaged 0 players across the last week.

Join the server

What's the process to join HyperNode | Rust Development Server?

Press F1 in Rust to open the console and enter client.connect 172.96.160.200:7730. Or click Launch Rust here, which uses Steam to open the game and join. You can find its website at https://hypernode.gg/.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp40GameMax players Slot count: 40.
ts10GameGroup limit No more than 10 to a team.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs165217GameBuild Game build is 165217.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code The region code is missing.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.