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Chicago Chill No-Decay

173.234.31.2:28035checked 8m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 21%.

Players now0/50
0% full
7-day average0peak 3
Rank#4,898▼ 276 places this week
Last wipe6d 7hno schedule published
Next wipe28d 16hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Chicago Chill No-Decay Survivors.gg | 2 x Vanilla | Monthly
0Players now40
07-day average196
50Slots200
12Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Chicago Chill No-Decay
173.234.31.2:28035
WIPEDPEAK
01.10 17:59 FW3
WIPES SEEN1
NEXT WIPE05.11 19:00
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Chicago Chill No-Decay
Procedural Map · 4250 · seed 1583848389

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 28d 16h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020003:0012:0021:0007:0016:0001:00

The ranking

Down 276 places on last week. Top 21% of all ranked servers. Daily; 1 is best.

RankRank in region
12k4k6k8k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

In its own words

Raidable bases, Convoy,Scrap heli storage, Zombies, Extra recyclers No toxicity- verbal or text (this means no racism, sexism, bigotry, or excessive name calling) No-decay Monthly Map and BP wipes Come join us in discord @ https://discord.gg/RJRHrWyzAD

Spec sheet

Address
173.234.31.2:28035
Region
–
Max players
50
Group limit
12 max
Wipe schedule
–
Last wipe
1 Oct 2026, 18:37 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Chicago Chill No-Decay use?

No gather rate appears in the name of Chicago Chill No-Decay. 12 players can group up. It plays as survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.

What's the map on Chicago Chill No-Decay?

Chicago Chill No-Decay uses a procedural map of 4,250 that the game generates with seed 1583848389. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

What are the tags on Chicago Chill No-Decay for?

gmvanilla (Game mode): Unchanged vanilla survival; mp50 (Max players): 50 players fit in; ts12 (Group limit): 12 is the team limit; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Running build 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded: plugins or settings change how it plays are the tags Chicago Chill No-Decay puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature Chicago Chill No-Decay?

The Boongarust lists that take Chicago Chill No-Decay are: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of Chicago Chill No-Decay: does it hold up?

The 48-hour average was 106 server fps; the floor was 66. Buildings, deployables and everything else added up to as many as 105,806 entities. It drew as much as 3,568 MB of memory. Players feel lag when fps drops and entities pile up.

What's the physical location of Chicago Chill No-Decay?

No region comes from Chicago Chill No-Decay. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 173.234.31.2:28035.

How reliable is Chicago Chill No-Decay?

Right now Chicago Chill No-Decay is live. The uptime it reports suggests a restart around 5 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does Chicago Chill No-Decay have?

On Windows, Chicago Chill No-Decay runs Rust network protocol 2634 and build 167058. You must match the protocol to join; Steam updates it automatically.

Wipe info

What happens on wipe day at Chicago Chill No-Decay?

Recent wipes peaked at 3 players on average. 8 hours after the latest wipe, the crowd hit its peak.

When does Chicago Chill No-Decay wipe?

Once a month: Chicago Chill No-Decay wipes at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. The world you are on was made 6 days 7 hours.

Player counts

What's Chicago Chill No-Decay's rank among Rust servers?

In the top 21% of all ranked servers, Chicago Chill No-Decay is #4,898 on player hours over the last seven days.

How many players are on Chicago Chill No-Decay?

Chicago Chill No-Decay is showing 0 players on 50 slots right now. It averaged 0 players over the last seven days and peaked at 3. It was busiest at 03:00 UTC in the last 48 hours, with 1 players on average.

Join the server

What's the process to join Chicago Chill No-Decay?

Press F1 in Rust to open the console and enter client.connect 173.234.31.2:28035. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z.

gmvanillaGameGame mode Unchanged vanilla survival.
mp50GameMax players 50 players fit in.
ts12GameGroup limit 12 is the team limit.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167058GameBuild Running build 167058.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.