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Always Small Maps 2x

173.90.239.20:28015checked 13m ago

2x moddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 25%.

Players now1/100
1% full
7-day average0peak 2
Rank#5,873▲ 412 places this week
Last wipe6d 15hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Always Small Maps 2x Atlas - EU 2X Monthly | Vanilla+ |...
1Players now920
07-day average694
100Slots900
8Group limit16
2xGather rate2x
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
Always Small Maps 2x
173.90.239.20:28015
WIPEDPEAK
01.10 21:14 FW2
25.09 23:393
25.09 16:113
24.09 16:441
24.09 08:501
19.09 22:111
WIPES SEEN6
AVG CYCLE2.4 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Always Small Maps 2x
Procedural Map · 3000 · seed 1305954996

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040013:0022:0007:0017:0002:0011:00

The ranking

Up 412 places on last week. Top 25% of all ranked servers. Daily; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

In its own words

We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3250 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini

Spec sheet

Address
173.90.239.20:28015
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 21:14 UTC
Hostname
–
First seen
18 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are Always Small Maps 2x's rules and configuration?

The name says it: 2x gather on Always Small Maps 2x. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Carbon plugins in use. The server has VAC on.

What's the map on Always Small Maps 2x?

Always Small Maps 2x uses a procedural map of 3,000 that the game generates with seed 1305954996. View it on RustMaps from this page: identical size and seed give an identical map.

Tags

What do Always Small Maps 2x's tags signify?

The game's server browser reads the tags Always Small Maps 2x publishes: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): Room for 100; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Carbon handles the plugins here. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does Always Small Maps 2x appear in Boongarust lists?

These Boongarust lists are a fit for Always Small Maps 2x: 2x Rust servers and Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Server info

Is Always Small Maps 2x laggy?

Average server fps over the last 48 hours was 238, with a low of 219. At its peak, it held 45,104 entities, including buildings and deployables. At its highest, memory consumption was 2,327 MB. Players feel lag when fps drops and entities pile up.

What's the physical location of Always Small Maps 2x?

From Always Small Maps 2x, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 173.90.239.20:28015.

How reliable is Always Small Maps 2x?

Online: Always Small Maps 2x, at this moment. Its reported uptime points to a restart roughly 45 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 18 September 2026 is when Boongarust first spotted it.

Which Rust build does Always Small Maps 2x have?

On Windows, Always Small Maps 2x runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

What happens on wipe day at Always Small Maps 2x?

3 players was the average peak on recent wipes. Peak crowd on the latest wipe came 1 hours after it. Half the peak held until the next wipe in 50% of recent wipes. If it did not hold, half the peak was gone by day 2.

How often does Always Small Maps 2x wipe?

There is no predicting the next wipe: Always Small Maps 2x wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 6 days 15 hours old.

Population

Ranking wise, where does Always Small Maps 2x place?

In the top 25% of all ranked servers, Always Small Maps 2x is #5,873 on player hours over the last seven days.

How many players are on Always Small Maps 2x?

1 players are on Always Small Maps 2x at the moment, out of 100 slots. It averaged 0 players over the last seven days and peaked at 2. It was busiest at 21:00 UTC in the last 48 hours, with 1 players on average.

Join the server

What's the process to join Always Small Maps 2x?

To connect, open the console with F1 in Rust and type client.connect 173.90.239.20:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

gmrustGameGame mode The usual Rust survival setup.
mp100GameMax players Room for 100.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166652GameBuild Running build 166652.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code The region code is missing.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Carbon handles the plugins here.

Flag meanings are Facepunch's.