Devblog 260 Local
OVR is 100 less its top share among ranked servers: top 71%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
176.52.78.213:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 899 places on last week. Top 71% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 176.52.78.213:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 26 Sep 2026, 13:42 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does Devblog 260 Local use?
The name of Devblog 260 Local does not include a gather rate. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. The server has VAC on.
What's the map on Devblog 260 Local?
A procedural map is in use on Devblog 260 Local, made by the game.
Server tags
How should you read the tags on Devblog 260 Local?
These tags come from Devblog 260 Local and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp50 (Max players): Room for 50; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Running build 165217; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature Devblog 260 Local?
On these Boongarust lists you will find Devblog 260 Local: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What's the physical location of Devblog 260 Local?
No region is published by Devblog 260 Local. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 176.52.78.213:28015.
What's the uptime like on Devblog 260 Local?
Devblog 260 Local is down, with the last sighting 11 days 9 hours ago. Uptime over the last 7 full days came to 0%, 0 hours from 168. 26 September 2026 is when Boongarust first spotted it.
Which Rust build does Devblog 260 Local have?
Rust network protocol 2633 and build 165217 on Windows: that is Devblog 260 Local. You must match the protocol to join; Steam updates it automatically.
Wipe times
How often does Devblog 260 Local wipe?
The record holds too few of Devblog 260 Local's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 11 days 9 hours ago this server built its current world.
Player counts
What's Devblog 260 Local's rank among Rust servers?
Player hours over seven days put Devblog 260 Local at #16,730, in the top 71% of all ranked servers.
Is Devblog 260 Local busy?
Down right now: Devblog 260 Local, last spotted 11 days 9 hours back.
Join the server
How do you connect to Devblog 260 Local?
To connect, open the console with F1 in Rust and type client.connect 176.52.78.213:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.
Flag meanings are Facepunch's.