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Devblog 301 LAN

us4185.16.213.70:28015checked 10d ago

pve
Join the server

OVR is 100 less its top share among ranked servers: top 71%.

Players now0/20
0% full
7-day average0peak –
Rank#16,957▼ 1070 places this week
Last wipe15d 7hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now121
07-day average80
20Slots200
8Group limit8
vanillaGather ratevanilla
–Wipesmonthly
us4RegionEU

Wipe receipt

Boongarust
Devblog 301 LAN
185.16.213.70:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 1070 places on last week. Top 71% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Spec sheet

Address
185.16.213.70:28015
Region
– · us4
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
23 Sep 2026, 09:30 UTC
Hostname
–
First seen
27 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Devblog 301 LAN use?

There is no gather rate in the name of Devblog 301 LAN. It uses the default group size of 8 players. pve is the game mode, player-versus-player combat is off. Listed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is not running.

What's the map on Devblog 301 LAN?

The map on Devblog 301 LAN is procedural, created by the game.

Server tags

What do Devblog 301 LAN's tags signify?

These tags come from Devblog 301 LAN and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp20 (Max players): Room for 20; ts8 (Group limit): The game default: 8 to a team; v2602 (Protocol): Your game version must equal protocol 2602 to get in; cs132924 (Build): Running build 132924; ptrak (Networking): RakNet handles the network here, the game's usual choice; $rus4 (Region code): The region code reads us4; ^p (PvE): No player-versus-player here. The world is the threat. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature Devblog 301 LAN?

The Boongarust lists that take Devblog 301 LAN are: The busiest community servers in Rust and Best Rust PvE servers. It appears on the server list when you filter by: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server details

Where can you find Devblog 301 LAN?

No region comes from Devblog 301 LAN, and its region code is us4. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 185.16.213.70:28015.

What's the uptime like on Devblog 301 LAN?

Offline now, Devblog 301 LAN was last seen 10 days 18 hours ago. 0 hours out of 168 across the last 7 full days. 0% uptime. The first record Boongarust has is 27 September 2026.

Which Rust build does Devblog 301 LAN have?

Rust network protocol 2602 and build 132924 on Windows: that is Devblog 301 LAN. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

When does Devblog 301 LAN wipe?

With so few of Devblog 301 LAN's wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 15 days 7 hours ago this server built its current world.

Player counts

Ranking wise, where does Devblog 301 LAN place?

Player hours over seven days put Devblog 301 LAN at #16,957, in the top 71% of all ranked servers.

How many players are on Devblog 301 LAN?

Down right now: Devblog 301 LAN, last spotted 10 days 18 hours back.

How to join

What's the process to join Devblog 301 LAN?

To connect, open the console with F1 in Rust and type client.connect 185.16.213.70:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8.

gmrustGameGame mode Survival as Rust normally plays.
mp20GameMax players Room for 20.
ts8GameGroup limit The game default: 8 to a team.
v2602GameProtocol Your game version must equal protocol 2602 to get in.
cs132924GameBuild Running build 132924.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$rus4GameRegion code The region code reads us4.
^pGameplayPvE No player-versus-player here. The world is the threat.

Flag meanings are Facepunch's.