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zombie-test

185.186.143.156:28015checked 8m ago

moddedoxide
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OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#15,216▲ 706 places this week
Last wipe6d 17hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now19
07-day average129
10Slots400
8Group limit–
vanillaGather ratevanilla
–Wipes–
–Region–

Wipe receipt

Boongarust
zombie-test
185.186.143.156:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of zombie-test
Procedural Map · 1500 · seed 4242

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040002:0011:0020:0006:0015:0000:00

The ranking

Up 706 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Spec sheet

Address
185.186.143.156:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
14 Oct 2026, 08:42 UTC
Hostname
–
First seen
14 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are zombie-test's rules and configuration?

No gather rate appears in the name of zombie-test. Up to 8 players per group, the standard default. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC on.

What's the map on zombie-test?

A procedural map of 1,500 with seed 4242 is in use on zombie-test, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What are the tags on zombie-test for?

The game's server browser reads the tags zombie-test publishes: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature zombie-test?

These Boongarust lists are a fit for zombie-test: Top modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is zombie-test laggy?

The 48-hour average was 232 server fps; the floor was 180. At its peak, it held 7,596 entities, including buildings and deployables. It drew as much as 1,234 MB of memory. What players call lag is low fps plus a rising entity count.

What's the physical location of zombie-test?

No region is published by zombie-test. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 185.186.143.156:28015.

How often is zombie-test online?

Online: zombie-test, at this moment. The uptime it reports suggests a restart around 3 days 12 hours ago. 144 hours out of 144 across the last 6 full days. 100% uptime. The first record Boongarust has is 14 October 2026.

What Rust version is zombie-test using?

On Linux, zombie-test runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe times

When does zombie-test wipe?

The record holds too few of zombie-test's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 6 days 17 hours ago this server built its current world.

Player counts

What's zombie-test's rank among Rust servers?

Player hours over seven days put zombie-test at #15,216, in the top 70% of all ranked servers.

Is zombie-test busy?

0 players are on zombie-test at the moment, out of 10 slots. Averaged 0 players across the last week.

Join the server

How can you get into zombie-test?

To connect, open the console with F1 in Rust and type client.connect 185.186.143.156:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp10GameMax players Room for 10.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167781GameBuild Build 167781.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.