[SA] Facepunch 2
Join the serverOVR is 100 less its top share among ranked servers: top 5%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
185.50.107.85:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 12 places on last week. Top 5% of all ranked servers. Daily; 1 is best.
In its own words
This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.
Spec sheet
- Address
- 185.50.107.85:28015
- Region
- –
- Max players
- 350
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 17:42 UTC
- Hostname
- sa2.playrust.com
- First seen
- 13 Sep 2026
- Operator · playrust.com
- [EU East] Facepunch 5 323/350 · [EU] Facepunch Premium 1 269/350 · [EU] Facepunch 15 255/300 · [EU East] Facepunch 4 246/350 · [EU] Facepunch 1 226/400 · [EU East] Facepunch 2 222/400 · [EU] Facepunch Softcore 1 190/400 · [EU] Facepunch 16 178/300
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does [SA] Facepunch 2 use?
There is no gather rate in the name of [SA] Facepunch 2. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. You can fight and raid other players. Rust's in-game Official tab includes it. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. VAC is on: Valve's anti-cheat is running.
What's the map on [SA] Facepunch 2?
The map on [SA] Facepunch 2 is procedural, size 4,500, generated with seed 1046378604 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.
Tags
How should you read the tags on [SA] Facepunch 2?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The usual Rust survival setup; mp350 (Max players): 350 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; sc2 (Custom tag): A plugin or the owner set this one. It is not a standard Rust tag are the tags [SA] Facepunch 2 puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Which Boongarust filters show [SA] Facepunch 2?
These Boongarust lists are a fit for [SA] Facepunch 2: Tutorial-on Rust servers, Official Rust servers, busiest first and Vanilla Rust servers. It appears on the server list when you filter by: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who's in charge of [SA] Facepunch 2?
A playrust.com hostname is published by [SA] Facepunch 2, and by 124 other servers we track, so the same operator most likely runs them.
Server info
Is [SA] Facepunch 2 laggy?
Server fps held an average of 140 across the last 48 hours, minimum 107. At its peak, it held 132,907 entities, including buildings and deployables. At its highest, memory consumption was 5,523 MB. What players call lag is low fps plus a rising entity count.
What's the location of [SA] Facepunch 2?
From [SA] Facepunch 2, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 185.50.107.85:28015.
How reliable is [SA] Facepunch 2?
Right now [SA] Facepunch 2 is live. The uptime it reports suggests a restart around 5 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. 13 September 2026 is when Boongarust first spotted it.
What Rust version is [SA] Facepunch 2 using?
Rust network protocol 2634 and build 167231 on Windows: that is [SA] Facepunch 2. You must match the protocol to join; Steam updates it automatically.
Wipe info
How does [SA] Facepunch 2 handle wipe day?
Across recent wipes, the average peak was 27 players. The crowd on the latest wipe peaked 47 hours in.
When does [SA] Facepunch 2 wipe?
The force wipe is the only wipe for [SA] Facepunch 2, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. The world you are on was made 6 days 23 hours. Its tags carry a monthly wipe schedule.
Population
What's [SA] Facepunch 2's rank among Rust servers?
Player hours over seven days put [SA] Facepunch 2 at #1,070, in the top 5% of all ranked servers.
Is [SA] Facepunch 2 busy?
17 players are on [SA] Facepunch 2 at the moment, out of 350 slots. It averaged 12 players over the last seven days and peaked at 27. It was busiest at 20:00 UTC in the last 48 hours, with 19 players on average.
Join the server
How can you get into [SA] Facepunch 2?
To connect, open the console with F1 in Rust and type client.connect 185.50.107.85:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp350,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167231,sc2,ts8.
Flag meanings are Facepunch's.
