● 11,065 servers online38,175 players right now92 fresh wipes in 3 hoursNext force wipe Thu 5 Nov · 19:00 UKEvery Rust server, live player counts, wipes tracked. No fluff.Refreshed every five minutes● 11,065 servers online38,175 players right now92 fresh wipes in 3 hoursNext force wipe Thu 5 Nov · 19:00 UKEvery Rust server, live player counts, wipes tracked. No fluff.Refreshed every five minutes
The name of Test server does not include a gather rate. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. The server has VAC on.
What's the map on Test server?
A procedural map of 3,300 with seed 1337 is in use on Test server, made by the game. View it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name.
Server tags
How should you read the tags on Test server?
The game's server browser reads the tags Test server publishes: gmrust (Game mode): Survival as Rust normally plays; mp0 (Max players): Room for 0; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167058 (Build): Running build 167058; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Where does Test server appear in Boongarust lists?
On these Boongarust lists you will find Test server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Performance of Test server: does it hold up?
The 48-hour average was 186 server fps; the floor was 144. At its peak, it held 66,294 entities, including buildings and deployables. At its highest, memory consumption was 2,112 MB. Lag, to players, means low fps and a growing entity count.
What's the location of Test server?
No region is published by Test server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 185.83.154.87:28024.
How reliable is Test server?
Test server is up as you read this. The uptime it reports suggests a restart around 10 hours ago. 25 hours out of 168 across the last 7 full days. 15% uptime. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does Test server have?
Rust network protocol 2634 and build 167058 on Linux: that is Test server. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
What happens on wipe day at Test server?
Across recent wipes, the average peak was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 50% of recent wipes. Where it failed to hold, the crowd sank below half by day 1.
When does Test server wipe?
There is no predicting the next wipe: Test server wipes at irregular times. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 12 hours old.
Player counts
Where does Test server sit in the rankings?
In the top 70% of all ranked servers, Test server is #16,615 on player hours over the last seven days.
What's the player count on Test server?
0 players are on Test server at the moment. Averaged 0 players across the last week.
Join the server
How can you get into Test server?
Press F1 in Rust to open the console and enter client.connect 185.83.154.87:28024. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z.
gmrustGameGame mode Survival as Rust normally plays.
mp0GameMax players Room for 0.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167058GameBuild Running build 167058.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded It is Modded: plugins or settings make the difference.