[Family Affairs] Testserver
OVR is 100 less its top share among ranked servers: top 37%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Reset receipt
193.135.10.247:15472
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 4721 places on last week. Top 37% of all ranked servers, top 71% in EU. Daily; 1 is best.
Spec sheet
- Address
- 193.135.10.247:15472
- Region
- EU
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 18 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does [Family Affairs] Testserver use?
There is no gather rate in the name of [Family Affairs] Testserver. Up to 8 players per group, the standard default. pve is the game mode, player-versus-player combat is off. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on [Family Affairs] Testserver?
The map on [Family Affairs] Testserver is procedural, size 4,000, generated with seed 1337 by the game. View it on RustMaps from this page: identical size and seed give an identical map. The map is called Custom Map.
Tags
What are the tags on [Family Affairs] Testserver for?
gmrust (Game mode): The usual Rust survival setup; mp20 (Max players): 20 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^p (PvE): PvE: other players are not the danger, the world is; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference; EU (Europe): You will find it in the browser under Europe are the tags [Family Affairs] Testserver puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature [Family Affairs] Testserver?
The Boongarust lists that take [Family Affairs] Testserver are: EU Rust servers, Top modded Rust servers and Best Rust PvE servers. It appears on the server list when you filter by: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Performance of [Family Affairs] Testserver: does it hold up?
The 48-hour average was 60 server fps; the floor was 60. The entity count reached 84,153: buildings, deployables and the rest of the world. At its highest, memory consumption was 2,699 MB. Players feel lag when fps drops and entities pile up.
Where can you find [Family Affairs] Testserver?
With its EU tag, [Family Affairs] Testserver lists itself in Europe. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 193.135.10.247:15472.
How reliable is [Family Affairs] Testserver?
Last seen 6 hours ago, [Family Affairs] Testserver is offline at the moment. Its reported uptime points to a restart roughly 16 minutes ago. 15 hours out of 168 across the last 7 full days. 9% uptime. The first record Boongarust has is 18 September 2026.
Which Rust build does [Family Affairs] Testserver have?
On Linux, [Family Affairs] Testserver runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.
Wipe times
[Family Affairs] Testserver wipes on what schedule?
No wipe schedule here: [Family Affairs] Testserver rolls a fresh world every few hours, and none of those count as wipes.
Player counts
Ranking wise, where does [Family Affairs] Testserver place?
In the top 37% of all ranked servers, [Family Affairs] Testserver is #8,565 on player hours over the last seven days and #2,038 in Europe.
How many players are on [Family Affairs] Testserver?
Offline. [Family Affairs] Testserver was last seen 6 hours ago. The average over the last seven days was 1 players, with a peak of 1. Over the last 48 hours, the busiest hour was 23:00 UTC, averaging 1 players.
How to join
How can you get into [Family Affairs] Testserver?
Press F1 in Rust to open the console and enter client.connect 193.135.10.247:15472. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp20,ptrak,$r?,v2634,^p,EU,gmrust,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.