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[U.S]OzziGaming 10x | Bi-Weekly |

193.31.31.104:28035checked 9m ago

10x moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/100
0% full
7-day average0peak –
Rank#16,330ranked on player hours
Last wipe3d 1hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

[U.S]OzziGaming 10x | Bi-Weekly | Atlas - EU 10x | No BPs | Kits | Shop
0Players now431
07-day average265
100Slots400
8Group limit20
10xGather rate10x
–Wipesweekly
–RegionEU

Wipe receipt

Boongarust
[U.S]OzziGaming 10x | Bi-Weekly |
193.31.31.104:28035
WIPEDPEAK
05.10 14:230
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of [U.S]OzziGaming 10x | Bi-Weekly |
Procedural Map · 5000 · seed 3225711

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

025507510016:0001:0010:0020:0005:0014:00

The ranking

Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k5 Oct6 Oct7 Oct8 Oct

In its own words

Powered by OzziGaming This server is currently in development. You are welcome to play however there may be bugs or unfinished features. Discord: discord.gg/gt297wbsd6 Website: https://ozzigaming.com/

Spec sheet

Address
193.31.31.104:28035
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 14:14 UTC
Hostname
–
First seen
5 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are [U.S]OzziGaming 10x | Bi-Weekly |'s rules and configuration?

10x gather. That is what [U.S]OzziGaming 10x | Bi-Weekly | runs. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC is on: Valve's anti-cheat is running.

What's the map on [U.S]OzziGaming 10x | Bi-Weekly |?

The map on [U.S]OzziGaming 10x | Bi-Weekly | is procedural, size 5,000, generated with seed 3225711 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

How should you read the tags on [U.S]OzziGaming 10x | Bi-Weekly |?

gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): 100 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Game build is 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference are the tags [U.S]OzziGaming 10x | Bi-Weekly | puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show [U.S]OzziGaming 10x | Bi-Weekly |?

On these Boongarust lists you will find [U.S]OzziGaming 10x | Bi-Weekly |: 10x Rust servers, live and Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.

Server info

How smooth is [U.S]OzziGaming 10x | Bi-Weekly |?

Server fps held an average of 75 across the last 48 hours, minimum 38. The entity count reached 144,537: buildings, deployables and the rest of the world. At its highest, memory consumption was 5,594 MB. Players feel lag when fps drops and entities pile up.

Where can you find [U.S]OzziGaming 10x | Bi-Weekly |?

No region comes from [U.S]OzziGaming 10x | Bi-Weekly |. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 193.31.31.104:28035.

How reliable is [U.S]OzziGaming 10x | Bi-Weekly |?

Online: [U.S]OzziGaming 10x | Bi-Weekly |, at this moment. The uptime it reports suggests a restart around 2 days 23 hours ago. Uptime over the last 2 full days came to 100%, 48 hours from 48. It entered Boongarust's records on 5 October 2026.

What Rust version is [U.S]OzziGaming 10x | Bi-Weekly | using?

Rust network protocol 2634 and build 166652 on Linux: that is [U.S]OzziGaming 10x | Bi-Weekly |. You must match the protocol to join; Steam updates it automatically.

Wipe info

Wipe day at [U.S]OzziGaming 10x | Bi-Weekly |: what's it like?

Across recent wipes, the average peak was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does [U.S]OzziGaming 10x | Bi-Weekly | wipe?

The record holds too few of [U.S]OzziGaming 10x | Bi-Weekly |'s wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 3 days 1 hours ago this server built its current world.

Player counts

Ranking wise, where does [U.S]OzziGaming 10x | Bi-Weekly | place?

Ranked #16,330 on seven-day player hours, [U.S]OzziGaming 10x | Bi-Weekly | is in the top 69% overall.

What's the player count on [U.S]OzziGaming 10x | Bi-Weekly |?

Right now, 0 players are on [U.S]OzziGaming 10x | Bi-Weekly |, which has 100 slots. Averaged 0 players across the last week.

How to join

How do you connect to [U.S]OzziGaming 10x | Bi-Weekly |?

To connect, open the console with F1 in Rust and type client.connect 193.31.31.104:28035. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://ozzigaming.com.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp100GameMax players 100 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Game build is 166652.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code The region code is missing.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.