← All servers
● Online now

Cucer Dev [8] | Night Zombies

194.31.52.30:28015checked 12m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/8
0% full
7-day average0peak –
Rank#16,019▲ 92 places this week
Last wipe63d 22hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now198
07-day average319
8Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
Cucer Dev [8] | Night Zombies
194.31.52.30:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Cucer Dev [8] | Night Zombies
Procedural Map · 1200 · seed 1337

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040021:0006:0015:0001:0010:0019:00

The ranking

Up 92 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
194.31.52.30:28015
Region
–
Max players
8
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Aug 2026, 22:22 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are Cucer Dev [8] | Night Zombies's rules and configuration?

There is no gather rate in the name of Cucer Dev [8] | Night Zombies. Up to 8 players per group, the standard default. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies uses a procedural map of 1,200 that the game generates with seed 1337. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on Cucer Dev [8] | Night Zombies?

The game's server browser reads the tags Cucer Dev [8] | Night Zombies publishes: gmrust (Game mode): The usual Rust survival setup; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2631 (Protocol): Protocol 2631: match it or you cannot join; cs158240 (Build): Game build is 158240; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show Cucer Dev [8] | Night Zombies?

These Boongarust lists are a fit for Cucer Dev [8] | Night Zombies: Top modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server info

Performance of Cucer Dev [8] | Night Zombies: does it hold up?

Server fps held an average of 224 across the last 48 hours, minimum 141. The entity count reached 4,891: buildings, deployables and the rest of the world. It drew as much as 1,242 MB of memory. Players feel lag when fps drops and entities pile up.

What's the physical location of Cucer Dev [8] | Night Zombies?

No region comes from Cucer Dev [8] | Night Zombies. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 194.31.52.30:28015.

How reliable is Cucer Dev [8] | Night Zombies?

Right now Cucer Dev [8] | Night Zombies is live. Its reported uptime points to a restart roughly 8 days 5 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. It entered Boongarust's records on 13 September 2026.

What Rust version is Cucer Dev [8] | Night Zombies using?

On Linux, Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

When does Cucer Dev [8] | Night Zombies wipe?

Cucer Dev [8] | Night Zombies's wipes are too few on record to show a rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. The world you are on was made 63 days 22 hours.

Population

What's Cucer Dev [8] | Night Zombies's rank among Rust servers?

Ranked #16,019 on seven-day player hours, Cucer Dev [8] | Night Zombies is in the top 69% overall.

How many players are on Cucer Dev [8] | Night Zombies?

0 players are on Cucer Dev [8] | Night Zombies at the moment, out of 8 slots. Averaged 0 players across the last week.

Join the server

What's the process to join Cucer Dev [8] | Night Zombies?

Press F1 in Rust to open the console and enter client.connect 194.31.52.30:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp8GameMax players Slot count: 8.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2631GameProtocol Protocol 2631: match it or you cannot join.
cs158240GameBuild Game build is 158240.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.