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ZombieNightWaves

EU195.78.247.121:28015checked 6m ago

monthly wipes vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 45%.

Players now2/100
2% full
7-day average1peak 1
Rank#10,540#2194 in EU
Last wipe3hmonthly schedule
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75111:0012:0013:0015:0016:0017:00Wiped Thu 8 Oct, 15:21 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

2Players now299
17-day average326
100Slots350
8Group limit70
vanillaGather ratevanilla
monthlyWipesmonthly
EURegionEU

Wipe receipt

Boongarust
ZombieNightWaves
195.78.247.121:28015
WIPEDPEAK
08.10 12:591*
WIPES SEEN1
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of ZombieNightWaves
Procedural Map · 3000 · seed 436589391

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Top 45% of all ranked servers, top 76% in EU. Daily; 1 is best.

No rank history yet.

Spec sheet

Address
195.78.247.121:28015
Region
EU
Max players
100
Group limit
8, the default
Wipe schedule
monthly
Last wipe
8 Oct 2026, 15:21 UTC
Hostname
–
First seen
8 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are ZombieNightWaves's rules and configuration?

No gather rate appears in the name of ZombieNightWaves. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. It claims vanilla status: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC is on: Valve's anti-cheat is running.

What's the map on ZombieNightWaves?

ZombieNightWaves uses a procedural map of 3,000 that the game generates with seed 436589391. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What do ZombieNightWaves's tags signify?

These tags come from ZombieNightWaves and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): 100 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Running build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game; EU (Europe): Browser listing: Europe. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show ZombieNightWaves?

On these Boongarust lists you will find ZombieNightWaves: EU Rust servers, Top modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Server details

How smooth is ZombieNightWaves?

Server fps held an average of 557 across the last 48 hours, minimum 557. The entity count reached 41,606: buildings, deployables and the rest of the world. It drew as much as 1,194 MB of memory. Players feel lag when fps drops and entities pile up.

What's the physical location of ZombieNightWaves?

Its EU tag is how ZombieNightWaves lists itself in Europe. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 195.78.247.121:28015.

How reliable is ZombieNightWaves?

ZombieNightWaves is up as you read this. Its reported uptime points to a restart roughly 9 minutes ago. 8 October 2026 is when Boongarust first spotted it.

What Rust version is ZombieNightWaves using?

Rust network protocol 2634 and build 166652 on Windows: that is ZombieNightWaves. You must match the protocol to join; Steam updates it automatically.

Wipe times

How often does ZombieNightWaves wipe?

With so few of ZombieNightWaves's wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 3 hours ago this server built its current world. Its tags carry a monthly wipe schedule.

Player counts

What's ZombieNightWaves's rank among Rust servers?

Seven-day player hours put ZombieNightWaves at #10,540, within the top 45% of ranked servers and #2,194 across Europe.

What's the player count on ZombieNightWaves?

2 players are on ZombieNightWaves at the moment, out of 100 slots. It averaged 1 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 13:00 UTC, with an average of 1 players.

Join the server

What's the process to join ZombieNightWaves?

To connect, open the console with F1 in Rust and type client.connect 195.78.247.121:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp100GameMax players 100 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166652GameBuild Running build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^mWipe scheduleMonthly Facepunch's force wipe brings the monthly reset.
^vDifficultyVanilla Vanilla Rust: rates, kits and rules all as Facepunch ships them.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.
EURegionEurope Browser listing: Europe.

Flag meanings are Facepunch's.