Detroit: Irreparable Damage|NPCs|RaidableBases
OVR is 100 less its top share among ranked servers: top 32%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
198.73.57.77:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 728 places on last week. Top 32% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 198.73.57.77:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 2 Oct 2026, 18:16 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Detroit: Irreparable Damage|NPCs|RaidableBases use?
The name of Detroit: Irreparable Damage|NPCs|RaidableBases does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. Vanilla is its own label: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
What's the map on Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases uses a procedural map of 4,000 that the game generates with seed 1337. You can see it on RustMaps from this page, as the same size and seed make the same map. The map is called Custom Map.
Server tags
What are the tags on Detroit: Irreparable Damage|NPCs|RaidableBases for?
gmrust (Game mode): Survival as Rust normally plays; mp100 (Max players): 100 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference are the tags Detroit: Irreparable Damage|NPCs|RaidableBases puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
What Boongarust lists feature Detroit: Irreparable Damage|NPCs|RaidableBases?
The Boongarust lists that take Detroit: Irreparable Damage|NPCs|RaidableBases are: Top modded Rust servers. It appears on the server list when you filter by: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server info
Performance of Detroit: Irreparable Damage|NPCs|RaidableBases: does it hold up?
The 48-hour average was 96 server fps; the floor was 68. Buildings, deployables and everything else added up to as many as 102,295 entities. At its highest, memory consumption was 2,990 MB. Players feel lag when fps drops and entities pile up.
What's the physical location of Detroit: Irreparable Damage|NPCs|RaidableBases?
No region comes from Detroit: Irreparable Damage|NPCs|RaidableBases. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 198.73.57.77:28015.
How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases is up as you read this. Its reported uptime points to a restart roughly 38 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. It entered Boongarust's records on 13 September 2026.
What Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases using?
On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
What happens on wipe day at Detroit: Irreparable Damage|NPCs|RaidableBases?
Recent wipes peaked at 1 players on average. The crowd on the latest wipe peaked 2 hours in. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 4 when it did not hold.
Detroit: Irreparable Damage|NPCs|RaidableBases wipes on what schedule?
The force wipe is the only wipe for Detroit: Irreparable Damage|NPCs|RaidableBases, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. 6 days 2 hours ago this server built its current world. Look at its tags: monthly wipe schedule.
Population
Where does Detroit: Irreparable Damage|NPCs|RaidableBases sit in the rankings?
Ranked #7,339 on seven-day player hours, Detroit: Irreparable Damage|NPCs|RaidableBases is in the top 32% overall.
Is Detroit: Irreparable Damage|NPCs|RaidableBases busy?
Detroit: Irreparable Damage|NPCs|RaidableBases is showing 0 players on 100 slots right now. The average over the last seven days was 0 players, with a peak of 2. It was busiest at 00:00 UTC in the last 48 hours, with 1 players on average.
Join the server
How do you connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
To connect, open the console with F1 in Rust and type client.connect 198.73.57.77:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.