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RFG Troubleshooting

199.231.185.234:27500checked 15h ago

vanillamoddedcarbon
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 62%.

Players now1/40
2% full
7-day average0peak 1
Rank#14,677▼ 5118 places this week
Last wipe6d 19hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75114:0017:0019:0022:0000:0021:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

RFG Troubleshooting Survivors.gg | 2 x Vanilla | Monthly
1Players now113
07-day average199
40Slots200
12Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
RFG Troubleshooting
199.231.185.234:27500
WIPEDPEAK
07.10 20:210*
02.10 10:020
27.09 06:361
WIPES SEEN3
AVG CYCLE5.3 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of RFG Troubleshooting
Royal Family Gaming FPS+ · 3500 · seed 116945

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608014:0017:0019:0022:0000:0021:00

The ranking

Down 5118 places on last week. Top 62% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Spec sheet

Address
199.231.185.234:27500
Region
–
Max players
40
Group limit
12 max
Wipe schedule
–
Last wipe
1 Oct 2026, 17:37 UTC
Hostname
us3x.rfgam.ing
First seen
26 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does RFG Troubleshooting use?

No gather rate appears in the name of RFG Troubleshooting. Group size is limited to 12 players. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Carbon plugins are running on it. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. The server has VAC on.

What's the map on RFG Troubleshooting?

RFG Troubleshooting uses a procedural map of 3,500 that the game generates with seed 116945. You can see it on RustMaps from this page, as the same size and seed make the same map. The map is called Royal Family Gaming FPS+.

Tags

What do RFG Troubleshooting's tags signify?

gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): 40 players fit in; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Game build is 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon are the tags RFG Troubleshooting puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does RFG Troubleshooting appear in Boongarust lists?

These Boongarust lists are a fit for RFG Troubleshooting: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who operates RFG Troubleshooting?

11 other servers we track share the rfgam.ing hostname RFG Troubleshooting publishes, so the same operator most likely runs them all.

Server info

Performance of RFG Troubleshooting: does it hold up?

Server fps held an average of 80 across the last 48 hours, minimum 79. At its peak, it held 73,908 entities, including buildings and deployables. Memory use peaked at 2,786 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of RFG Troubleshooting?

From RFG Troubleshooting, there is no region. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 199.231.185.234:27500.

What's the uptime like on RFG Troubleshooting?

Last seen 15 hours ago, RFG Troubleshooting is offline at the moment. Its reported uptime points to a restart roughly 15 hours ago. 148 hours out of 168 across the last 7 full days. 88% uptime. 26 September 2026 is when Boongarust first spotted it.

Which Rust build does RFG Troubleshooting have?

On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. You must match the protocol to join; Steam updates it automatically.

Wipe info

What happens on wipe day at RFG Troubleshooting?

Across recent wipes, the average peak was 0 players. The crowd on the latest wipe peaked 0 hours in. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 2 when it did not hold.

How often does RFG Troubleshooting wipe?

RFG Troubleshooting wipes when it feels like it, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 6 days 19 hours old.

Population

Where does RFG Troubleshooting sit in the rankings?

Player hours over seven days put RFG Troubleshooting at #14,677, in the top 62% of all ranked servers.

Is RFG Troubleshooting busy?

Offline. RFG Troubleshooting was last seen 15 hours ago. It averaged 0 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.

How to join

What's the process to join RFG Troubleshooting?

To connect, open the console with F1 in Rust and type client.connect 199.231.185.234:27500. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://royalfamilygaming.com.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players 40 players fit in.
ts12GameGroup limit Team size caps at 12.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167058GameBuild Game build is 167058.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code Region code left blank.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.