RFG Troubleshooting
OVR is 100 less its top share among ranked servers: top 62%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
199.231.185.234:27500
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 5118 places on last week. Top 62% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 199.231.185.234:27500
- Region
- –
- Max players
- 40
- Group limit
- 12 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 17:37 UTC
- Hostname
- us3x.rfgam.ing
- First seen
- 26 Sep 2026
- Operator · rfgam.ing
- [EU]Royal Family... 13/50 · [US]Royal Family... 3/50 · [EU]Royal Family... 2/50 · [EU]Royal Family... 1/50 · [US]Royal Family... 1/50 · [US]Royal Family... 0/50 · Halloween Event 2x 0/40 · Royal Family Gaming |... 0/50
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does RFG Troubleshooting use?
No gather rate appears in the name of RFG Troubleshooting. Group size is limited to 12 players. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Carbon plugins are running on it. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. The server has VAC on.
What's the map on RFG Troubleshooting?
RFG Troubleshooting uses a procedural map of 3,500 that the game generates with seed 116945. You can see it on RustMaps from this page, as the same size and seed make the same map. The map is called Royal Family Gaming FPS+.
Tags
What do RFG Troubleshooting's tags signify?
gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): 40 players fit in; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Game build is 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon are the tags RFG Troubleshooting puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Where does RFG Troubleshooting appear in Boongarust lists?
These Boongarust lists are a fit for RFG Troubleshooting: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who operates RFG Troubleshooting?
11 other servers we track share the rfgam.ing hostname RFG Troubleshooting publishes, so the same operator most likely runs them all.
Server info
Performance of RFG Troubleshooting: does it hold up?
Server fps held an average of 80 across the last 48 hours, minimum 79. At its peak, it held 73,908 entities, including buildings and deployables. Memory use peaked at 2,786 MB. Lag, to players, means low fps and a growing entity count.
What's the physical location of RFG Troubleshooting?
From RFG Troubleshooting, there is no region. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 199.231.185.234:27500.
What's the uptime like on RFG Troubleshooting?
Last seen 15 hours ago, RFG Troubleshooting is offline at the moment. Its reported uptime points to a restart roughly 15 hours ago. 148 hours out of 168 across the last 7 full days. 88% uptime. 26 September 2026 is when Boongarust first spotted it.
Which Rust build does RFG Troubleshooting have?
On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. You must match the protocol to join; Steam updates it automatically.
Wipe info
What happens on wipe day at RFG Troubleshooting?
Across recent wipes, the average peak was 0 players. The crowd on the latest wipe peaked 0 hours in. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 2 when it did not hold.
How often does RFG Troubleshooting wipe?
RFG Troubleshooting wipes when it feels like it, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 6 days 19 hours old.
Population
Where does RFG Troubleshooting sit in the rankings?
Player hours over seven days put RFG Troubleshooting at #14,677, in the top 62% of all ranked servers.
Is RFG Troubleshooting busy?
Offline. RFG Troubleshooting was last seen 15 hours ago. It averaged 0 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
How to join
What's the process to join RFG Troubleshooting?
To connect, open the console with F1 in Rust and type client.connect 199.231.185.234:27500. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://royalfamilygaming.com.
Sticker sheet
Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12.
Flag meanings are Facepunch's.