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A Shockbyte x Discord Production Rust Server

202.36.95.251:20520checked 12m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/40
0% full
7-day average0peak –
Rank#16,032▼ 794 places this week
Last wipe21d 22hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now330
07-day average326
40Slots350
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
202.36.95.251:20520
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040019:0004:0013:0023:0008:0017:00

The ranking

Down 794 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
202.36.95.251:20520
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
16 Sep 2026, 20:10 UTC
Hostname
–
First seen
16 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

There is no gather rate in the name of A Shockbyte x Discord Production Rust Server. It uses the default group size of 8 players. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC off.

What's the map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, generated with seed 50000 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.

Server tags

What are the tags on A Shockbyte x Discord Production Rust Server for?

These tags come from A Shockbyte x Discord Production Rust Server and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs163794 (Build): Game build is 163794; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does A Shockbyte x Discord Production Rust Server appear in Boongarust lists?

On these Boongarust lists you will find A Shockbyte x Discord Production Rust Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Performance of A Shockbyte x Discord Production Rust Server: does it hold up?

The 48-hour average was 232 server fps; the floor was 217. The entity count reached 8,293: buildings, deployables and the rest of the world. At its highest, memory consumption was 2,353 MB. Lag, to players, means low fps and a growing entity count.

Where can you find A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 202.36.95.251:20520.

What's the uptime like on A Shockbyte x Discord Production Rust Server?

Online: A Shockbyte x Discord Production Rust Server, at this moment. The uptime it reports suggests a restart around 14 days 7 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 16 September 2026 is when Boongarust first spotted it.

What Rust version is A Shockbyte x Discord Production Rust Server using?

Rust network protocol 2633 and build 163794 on Linux: that is A Shockbyte x Discord Production Rust Server. You must match the protocol to join; Steam updates it automatically.

Wipe info

A Shockbyte x Discord Production Rust Server wipes on what schedule?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 21 days 22 hours old.

Population

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

Ranked #16,032 on seven-day player hours, A Shockbyte x Discord Production Rust Server is in the top 69% overall.

How many players are on A Shockbyte x Discord Production Rust Server?

0 players are on A Shockbyte x Discord Production Rust Server at the moment, out of 40 slots. It averaged 0 players over the last seven days.

Join the server

What's the process to join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust to open the console and enter client.connect 202.36.95.251:20520. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp40GameMax players Slot count: 40.
ts8GameGroup limit The game default: 8 to a team.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs163794GameBuild Game build is 163794.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.