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A Shockbyte x Discord Production Rust Server

203.16.163.14:21118checked 7m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 29%.

Players now1/40
2% full
7-day average3peak 6
Rank#6,742ranked on player hours
Last wipe8hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
0246812:0014:0015:0017:0018:0020:00Wiped Thu 8 Oct, 13:24 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
1Players now121
37-day average305
40Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
203.16.163.14:21118
WIPEDPEAK
08.10 13:240*
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 2500 · seed 50575

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
010020030040012:0014:0015:0017:0018:0020:00Wiped Thu 8 Oct, 13:24 UTCWIPE

The ranking

Top 29% of all ranked servers. Daily; 1 is best.

No rank history yet.

Spec sheet

Address
203.16.163.14:21118
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 13:24 UTC
Hostname
–
First seen
8 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

The name of A Shockbyte x Discord Production Rust Server does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC on.

What's the map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 2,500, generated with seed 50575 by the game. View it on RustMaps from this page: identical size and seed give an identical map.

Tags

What do A Shockbyte x Discord Production Rust Server's tags signify?

gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167231 (Build): Game build is 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference are the tags A Shockbyte x Discord Production Rust Server puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does A Shockbyte x Discord Production Rust Server appear in Boongarust lists?

The Boongarust lists that take A Shockbyte x Discord Production Rust Server are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

Is A Shockbyte x Discord Production Rust Server laggy?

Server fps held an average of 240 across the last 48 hours, minimum 229. At its peak, it held 30,032 entities, including buildings and deployables. Memory use peaked at 1,392 MB. Players feel lag when fps drops and entities pile up.

What's the physical location of A Shockbyte x Discord Production Rust Server?

No region comes from A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 203.16.163.14:21118.

How often is A Shockbyte x Discord Production Rust Server online?

A Shockbyte x Discord Production Rust Server is up as you read this. The uptime it reports suggests a restart around 3 hours ago. 8 October 2026 is when Boongarust first spotted it.

What Rust version is A Shockbyte x Discord Production Rust Server using?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167231. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

A Shockbyte x Discord Production Rust Server wipes on what schedule?

A Shockbyte x Discord Production Rust Server's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world you are on was made 8 hours.

Player counts

Ranking wise, where does A Shockbyte x Discord Production Rust Server place?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #6,742, in the top 29% of all ranked servers.

How many players are on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is showing 1 players on 40 slots right now. It averaged 3 players over the last seven days and peaked at 6. Over the last 48 hours, the busiest hour was 17:00 UTC, averaging 5 players.

Join the server

How can you get into A Shockbyte x Discord Production Rust Server?

To connect, open the console with F1 in Rust and type client.connect 203.16.163.14:21118. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players Slot count: 40.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167231GameBuild Game build is 167231.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.