[US] Capybara Land | Custom NPCs
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
209.159.156.50:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 8284 places on last week. Top 69% of all ranked servers, top 82% in NA. Daily; 1 is best.
In its own words
Welcome to Capybara Land! Rules/Features: → BP Wipes Monthly → Max Group Size 4 → Half Upkeep → PVP at all monuments, raids, debris field, and airdrops → Custom NPCs roaming → Raidable Bases
Spec sheet
- Address
- 209.159.156.50:28015
- Region
- NA
- Max players
- 128
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 3 Oct 2026, 21:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does [US] Capybara Land | Custom NPCs use?
No gather rate appears in the name of [US] Capybara Land | Custom NPCs. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
What's the map on [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs uses a procedural map of 4,800 that the game generates with seed 1342356771. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
What are the tags on [US] Capybara Land | Custom NPCs for?
gmvanilla (Game mode): Survival in vanilla form; mp128 (Max players): 128 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Running build 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^m (Monthly): The calendar is monthly: one wipe with the force wipe; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): The server browser files it under North America are the tags [US] Capybara Land | Custom NPCs puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Where does [US] Capybara Land | Custom NPCs appear in Boongarust lists?
On these Boongarust lists you will find [US] Capybara Land | Custom NPCs: Top modded Rust servers and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server details
How smooth is [US] Capybara Land | Custom NPCs?
Server fps held an average of 219 across the last 48 hours, minimum 191. The entity count reached 129,265: buildings, deployables and the rest of the world. It drew as much as 4,885 MB of memory. What players call lag is low fps plus a rising entity count.
What's the location of [US] Capybara Land | Custom NPCs?
The NA tag is what [US] Capybara Land | Custom NPCs uses to list itself in North America. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 209.159.156.50:28015.
What's the uptime like on [US] Capybara Land | Custom NPCs?
Right now [US] Capybara Land | Custom NPCs is live. The uptime it reports suggests a restart around 5 days 20 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 13 September 2026.
Which Rust build does [US] Capybara Land | Custom NPCs have?
On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
Wipe day at [US] Capybara Land | Custom NPCs: what's it like?
0 players was the average peak on recent wipes. The crowd on the latest wipe peaked 2 hours in.
When does [US] Capybara Land | Custom NPCs wipe?
The force wipe is the only wipe for [US] Capybara Land | Custom NPCs, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. 5 days 22 hours ago this server built its current world. Look at its tags: monthly wipe schedule.
Population
Ranking wise, where does [US] Capybara Land | Custom NPCs place?
Ranked #15,668 on the week's player hours, [US] Capybara Land | Custom NPCs sits in the top 69% overall and #1,543 in North America.
How many players are on [US] Capybara Land | Custom NPCs?
0 players are on [US] Capybara Land | Custom NPCs at the moment, out of 128 slots. It averaged 0 players over the last seven days and peaked at 1. It was busiest at 02:00 UTC in the last 48 hours, with 0 players on average.
How to join
How can you get into [US] Capybara Land | Custom NPCs?
To connect, open the console with F1 in Rust and type client.connect 209.159.156.50:28015. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://www.qcgames.org/fr/accueil/.
Sticker sheet
Every tag it publishes, and what it means. Published as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.
