DyingManRust
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
213.166.84.23:28080
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1123 places on last week. Top 70% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 213.166.84.23:28080
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 17 Jul 2026, 18:43 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are DyingManRust's rules and configuration?
There is no gather rate in the name of DyingManRust. The group limit is 8 players, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC is on: Valve's anti-cheat is running.
What's the map on DyingManRust?
A procedural map of 2,000 with seed 481981 is in use on DyingManRust, made by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.
Server tags
How should you read the tags on DyingManRust?
gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2631 (Protocol): Your game version must equal protocol 2631 to get in; cs158240 (Build): Running build 158240; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays are the tags DyingManRust puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Where does DyingManRust appear in Boongarust lists?
These Boongarust lists are a fit for DyingManRust: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
Where can you find DyingManRust?
No region is published by DyingManRust. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 213.166.84.23:28080.
What's the uptime like on DyingManRust?
Last seen 5 days 15 hours ago, DyingManRust is offline at the moment. Uptime over the last 7 full days came to 34%, 57 hours from 168. 15 September 2026 is when Boongarust first spotted it.
Which Rust build does DyingManRust have?
Rust network protocol 2631 and build 158240 on Windows: that is DyingManRust. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
DyingManRust wipes on what schedule?
DyingManRust's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 82 days 5 hours old.
Player counts
Where does DyingManRust sit in the rankings?
Player hours over seven days put DyingManRust at #16,709, in the top 70% of all ranked servers.
Is DyingManRust busy?
DyingManRust last showed life 5 days 15 hours ago; it is offline now. It averaged 0 players over the last seven days.
Join the server
How do you connect to DyingManRust?
Press F1 in Rust to open the console and enter client.connect 213.166.84.23:28080. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z.
Flag meanings are Facepunch's.