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Dannabell@4Netplayers

213.202.205.23:21300checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 17%.

Players now0/10
0% full
7-day average1peak 1
Rank#4,054▼ 1 places this week
Last wipe6d 23hno schedule published
Next wipe27d 23hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now280
17-day average326
10Slots350
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
Dannabell@4Netplayers
213.202.205.23:21300
WIPEDPEAK
01.10 19:31 FW1
WIPES SEEN1
NEXT WIPE05.11 19:00
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Dannabell@4Netplayers
Procedural Map · 5000 · seed 523218427

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 27d 23h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304020:0005:0014:0000:0009:0018:00

The ranking

Down 1 places on last week. Top 17% of all ranked servers. Daily; 1 is best.

RankRank in region
12k4k6k8k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
213.202.205.23:21300
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:31 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does Dannabell@4Netplayers use?

The name of Dannabell@4Netplayers does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC on.

What's the map on Dannabell@4Netplayers?

The map on Dannabell@4Netplayers is procedural, size 5,000, generated with seed 523218427 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.

Server tags

What do Dannabell@4Netplayers's tags signify?

The game's server browser reads the tags Dannabell@4Netplayers publishes: gmvanilla (Game mode): Unchanged vanilla survival; mp10 (Max players): 10 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167058 (Build): Game build is 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Where does Dannabell@4Netplayers appear in Boongarust lists?

These Boongarust lists are a fit for Dannabell@4Netplayers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

How smooth is Dannabell@4Netplayers?

Average server fps over the last 48 hours was 30, with a low of 26. At its peak, it held 147,285 entities, including buildings and deployables. It drew as much as 3,905 MB of memory. Players feel lag when fps drops and entities pile up.

Where can you find Dannabell@4Netplayers?

No region is published by Dannabell@4Netplayers. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 213.202.205.23:21300.

How reliable is Dannabell@4Netplayers?

Online: Dannabell@4Netplayers, at this moment. Its reported uptime points to a restart roughly 13 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does Dannabell@4Netplayers have?

Rust network protocol 2634 and build 167058 on Linux: that is Dannabell@4Netplayers. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe times

How does Dannabell@4Netplayers handle wipe day?

Across recent wipes, the average peak was 1 players. Peak crowd on the latest wipe came 1 hours after it.

Dannabell@4Netplayers wipes on what schedule?

Dannabell@4Netplayers wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. 6 days 23 hours ago this server built its current world.

Population

Ranking wise, where does Dannabell@4Netplayers place?

Ranked #4,054 on seven-day player hours, Dannabell@4Netplayers is in the top 17% overall.

What's the player count on Dannabell@4Netplayers?

0 players are on Dannabell@4Netplayers at the moment, out of 10 slots. The average over the last seven days was 1 players, with a peak of 1. It was busiest at 20:00 UTC in the last 48 hours, with 1 players on average.

Join the server

How can you get into Dannabell@4Netplayers?

Press F1 in Rust to open the console and enter client.connect 213.202.205.23:21300. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z.

gmvanillaGameGame mode Unchanged vanilla survival.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs167058GameBuild Game build is 167058.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.