DeepSea Algorithm Test
OVR is 100 less its top share among ranked servers: top 61%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
213.34.226.146:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1853 places on last week. Top 61% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 213.34.226.146:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 25 Sep 2026, 20:31 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does DeepSea Algorithm Test use?
No gather rate appears in the name of DeepSea Algorithm Test. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Listed under Community in the server browser, it is a community server. The server has VAC on.
What's the map on DeepSea Algorithm Test?
The map on DeepSea Algorithm Test is procedural, created by the game.
Server tags
How should you read the tags on DeepSea Algorithm Test?
These tags come from DeepSea Algorithm Test and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs165217 (Build): Running build 165217; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Which Boongarust filters show DeepSea Algorithm Test?
The Boongarust lists that take DeepSea Algorithm Test are: The busiest community servers in Rust. It appears on the server list when you filter by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Where can you find DeepSea Algorithm Test?
No region comes from DeepSea Algorithm Test. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 213.34.226.146:28015.
How often is DeepSea Algorithm Test online?
Last seen 13 days 8 hours ago, DeepSea Algorithm Test is offline at the moment. Uptime over the last 7 full days came to 0%, 0 hours from 168. It entered Boongarust's records on 25 September 2026.
Which Rust build does DeepSea Algorithm Test have?
Rust network protocol 2633 and build 165217 on Windows: that is DeepSea Algorithm Test. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
DeepSea Algorithm Test wipes on what schedule?
The record holds too few of DeepSea Algorithm Test's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 9 hours ago this server built its current world.
Player counts
Ranking wise, where does DeepSea Algorithm Test place?
Ranked #14,087 on seven-day player hours, DeepSea Algorithm Test is in the top 61% overall.
What's the player count on DeepSea Algorithm Test?
Down right now: DeepSea Algorithm Test, last spotted 13 days 8 hours back.
How to join
How do you connect to DeepSea Algorithm Test?
To connect, open the console with F1 in Rust and type client.connect 213.34.226.146:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8.
Flag meanings are Facepunch's.