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Development Test Server

216.225.150.192:27020checked 5d ago

monthly wipes vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/100
0% full
7-day average0peak –
Rank#16,006▲ 105 places this week
Last wipe6d 1hmonthly schedule
Next wipe27d 19hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now78
07-day average289
100Slots300
8Group limit70
vanillaGather ratevanilla
monthlyWipesmonthly
–RegionEU

Wipe receipt

Boongarust
Development Test Server
216.225.150.192:27020
WIPEDPEAK
02.10 22:130
23.09 08:321
WIPES SEEN2
AVG CYCLE9.6 DAYS
NEXT WIPE05.11 19:00
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Development Test Server
Procedural Map · 4000 · seed 560908955

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 27d 19h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Up 105 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
216.225.150.192:27020
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
monthly
Last wipe
2 Oct 2026, 22:13 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are Development Test Server's rules and configuration?

No gather rate appears in the name of Development Test Server. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. VAC is on: Valve's anti-cheat is running.

What's the map on Development Test Server?

The map on Development Test Server is procedural, size 4,000, generated with seed 560908955 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What do Development Test Server's tags signify?

gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): 100 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^m (Monthly): The calendar is monthly: one wipe with the force wipe; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays are the tags Development Test Server puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature Development Test Server?

These Boongarust lists are a fit for Development Test Server: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server info

What's the location of Development Test Server?

No region is published by Development Test Server. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 216.225.150.192:27020.

How reliable is Development Test Server?

Offline now, Development Test Server was last seen 5 days 23 hours ago. Uptime over the last 7 full days came to 29%, 49 hours from 168. The first record Boongarust has is 13 September 2026.

What Rust version is Development Test Server using?

On Linux, Development Test Server runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

How does Development Test Server handle wipe day?

0 players was the average peak on recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 1 when it did not hold.

When does Development Test Server wipe?

Development Test Server wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. 6 days 1 hours ago this server built its current world. Look at its tags: monthly wipe schedule.

Player counts

Ranking wise, where does Development Test Server place?

Ranked #16,006 on seven-day player hours, Development Test Server is in the top 69% overall.

How many players are on Development Test Server?

Offline. Development Test Server was last seen 5 days 23 hours ago. It averaged 0 players over the last seven days.

How to join

How do you connect to Development Test Server?

To connect, open the console with F1 in Rust and type client.connect 216.225.150.192:27020. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp100GameMax players 100 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166652GameBuild Running build 166652.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code No region code on record.
^mWipe scheduleMonthly The calendar is monthly: one wipe with the force wipe.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.