MiniCore Dev
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
217.217.244.22:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 7169 places on last week. Top 70% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 217.217.244.22:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 29 Sep 2026, 17:12 UTC
- Hostname
- –
- First seen
- 30 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does MiniCore Dev use?
There is no gather rate in the name of MiniCore Dev. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Carbon. VAC is on: Valve's anti-cheat is running.
What's the map on MiniCore Dev?
MiniCore Dev uses a procedural map that the game generates.
Server tags
How should you read the tags on MiniCore Dev?
These tags come from MiniCore Dev and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): Room for 10; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs165217 (Build): Game build is 165217; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Carbon handles the plugins here. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Which Boongarust filters show MiniCore Dev?
The Boongarust lists that take MiniCore Dev are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What's the physical location of MiniCore Dev?
No region comes from MiniCore Dev. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 217.217.244.22:28015.
What's the uptime like on MiniCore Dev?
Last seen 7 days 2 hours ago, MiniCore Dev is offline at the moment. Last 7 full days: 0% uptime, with 0 hours up out of 168. The first record Boongarust has is 30 September 2026.
Which Rust build does MiniCore Dev have?
On Windows, MiniCore Dev runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
MiniCore Dev wipes on what schedule?
With so few of MiniCore Dev's wipes on record, its rhythm is unclear. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 8 days 7 hours old.
Player counts
Where does MiniCore Dev sit in the rankings?
Player hours over seven days put MiniCore Dev at #16,699, in the top 70% of all ranked servers.
Is MiniCore Dev busy?
Offline. MiniCore Dev was last seen 7 days 2 hours ago.
How to join
What's the process to join MiniCore Dev?
Press F1 in Rust to open the console and enter client.connect 217.217.244.22:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.
Flag meanings are Facepunch's.