MiniCore Dev
OVR is 100 less its top share among ranked servers: top 55%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
217.217.244.32:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 498 places on last week. Top 55% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 217.217.244.32:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 20:42 UTC
- Hostname
- –
- First seen
- 1 Oct 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are MiniCore Dev's rules and configuration?
No gather rate appears in the name of MiniCore Dev. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Carbon plugins in use. VAC is on: Valve's anti-cheat is running.
What's the map on MiniCore Dev?
The map on MiniCore Dev is procedural, created by the game.
Server tags
How should you read the tags on MiniCore Dev?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): Room for 10; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Carbon handles the plugins here. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does MiniCore Dev appear in Boongarust lists?
These Boongarust lists are a fit for MiniCore Dev: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
What's the physical location of MiniCore Dev?
From MiniCore Dev, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 217.217.244.32:28015.
How reliable is MiniCore Dev?
Last seen 6 days 11 hours ago, MiniCore Dev is offline at the moment. Last 6 full days: 0% uptime, with 0 hours up out of 144. 1 October 2026 is when Boongarust first spotted it.
Which Rust build does MiniCore Dev have?
Rust network protocol 2634 and build 166494 on Windows: that is MiniCore Dev. You must match the protocol to join; Steam updates it automatically.
Wipe times
MiniCore Dev wipes on what schedule?
The record holds too few of MiniCore Dev's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 13 hours ago this server built its current world.
Population
What's MiniCore Dev's rank among Rust servers?
In the top 55% of all ranked servers, MiniCore Dev is #13,182 on player hours over the last seven days.
Is MiniCore Dev busy?
Offline. MiniCore Dev was last seen 6 days 11 hours ago. The average over the last seven days was 0 players, with a peak of 1.
How to join
What's the process to join MiniCore Dev?
Press F1 in Rust to open the console and enter client.connect 217.217.244.32:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y.
Flag meanings are Facepunch's.