RnC 2 | Experimental
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
23.106.54.134:28025
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Top 69% of all ranked servers, top 93% in EA. Daily; 1 is best.
In its own words
This server is currently under trial please head to our main server to play. Main server: RnC PVE 3X SkillTree/Events/RP
Spec sheet
- Address
- 23.106.54.134:28025
- Region
- EA
- Max players
- 30
- Group limit
- 10 max
- Wipe schedule
- biweekly
- Last wipe
- 13 Oct 2026, 13:30 UTC
- Hostname
- –
- First seen
- 13 Oct 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are RnC 2 | Experimental's rules and configuration?
There is no gather rate in the name of RnC 2 | Experimental. 10 players can group up. It plays as roleplay, roleplay with towns, jobs and its rules. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.
What's the map on RnC 2 | Experimental?
The map on RnC 2 | Experimental is procedural, size 3,500, generated with seed 6480561 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
How should you read the tags on RnC 2 | Experimental?
The game's server browser reads the tags RnC 2 | Experimental publishes: gmrust (Game mode): The usual Rust survival setup; mp30 (Max players): 30 players fit in; ts10 (Group limit): No more than 10 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167781 (Build): Game build is 167781; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^b (Biweekly): Fortnightly wipe schedule; ^r (Roleplay): A server built around roleplay; ^p (PvE): No player-versus-player here. The world is the threat; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; EA (East Asia): You will find it in the browser under East Asia. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
What Boongarust lists feature RnC 2 | Experimental?
The Boongarust lists that take RnC 2 | Experimental are: Top modded Rust servers, Best Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server details
Performance of RnC 2 | Experimental: does it hold up?
The 48-hour average was 88 server fps; the floor was 7. At its peak, it held 68,557 entities, including buildings and deployables. It drew as much as 2,353 MB of memory. What players call lag is low fps plus a rising entity count.
Where can you find RnC 2 | Experimental?
With its EA tag, RnC 2 | Experimental lists itself in Asia. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 23.106.54.134:28025.
How reliable is RnC 2 | Experimental?
Online: RnC 2 | Experimental, at this moment. Its reported uptime points to a restart roughly 33 hours ago. 24 of 24 hours up in the last 1 full day, putting it at 100%. 13 October 2026 is when Boongarust first spotted it.
Which Rust build does RnC 2 | Experimental have?
On Windows, RnC 2 | Experimental runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
When does RnC 2 | Experimental wipe?
The estimate for RnC 2 | Experimental's next wipe comes from biweekly: 14 days after its last wipe. Expect the next wipe on Tuesday 27 October at 13:30 UTC. Its world is 36 hours old. Its tags list a wipe every two weeks.
Population
Where does RnC 2 | Experimental sit in the rankings?
In the top 69% of all ranked servers, RnC 2 | Experimental is #15,269 on player hours over the last seven days and #488 in Asia.
What's the player count on RnC 2 | Experimental?
Right now, 0 players are on RnC 2 | Experimental, which has 30 slots. The average over the last seven days was 0 players, with a peak of 1. It was busiest at 15:00 UTC in the last 48 hours, with 0 players on average.
How to join
How can you get into RnC 2 | Experimental?
Press F1 in Rust to open the console and enter client.connect 23.106.54.134:28025. Or click Launch Rust here, which uses Steam to open the game and join. Find it at https://discord.com/invite/hTzDrZTVab.
Sticker sheet
Every tag it publishes, and what it means. Published as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z.
Flag meanings are Facepunch's.