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RnC 2 | Experimental

EA23.106.54.134:28025checked 9m ago

biweekly wipes moddedoxidepve
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/30
0% full
7-day average0peak 1
Rank#15,269#488 in EA
Last wipe1d 12hbiweekly schedule
Next wipe12d 11hTue 27 Oct, 13:30 UTC

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75113:0020:0003:0010:0017:0000:00Wiped Tue 13 Oct, 13:30 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now29
07-day average54
30Slots200
10Group limit14
vanillaGather ratevanilla
biweeklyWipesbiweekly
EARegionEA

Wipe receipt

Boongarust
RnC 2 | Experimental
23.106.54.134:28025
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
NEXT WIPE27.10 13:30
SCHEDULEBIWEEKLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of RnC 2 | Experimental
Procedural Map · 3500 · seed 6480561

Open on RustMaps

Next wipe Tuesday 27 October · 13:30 UTC In 12d 11h. Biweekly: 14 days after its last wipe

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
05010015020013:0020:0003:0010:0017:0000:00Wiped Tue 13 Oct, 13:30 UTCWIPE

The ranking

Top 69% of all ranked servers, top 93% in EA. Daily; 1 is best.

RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct

In its own words

This server is currently under trial please head to our main server to play. Main server: RnC PVE 3X SkillTree/Events/RP

Spec sheet

Address
23.106.54.134:28025
Region
EA
Max players
30
Group limit
10 max
Wipe schedule
biweekly
Last wipe
13 Oct 2026, 13:30 UTC
Hostname
–
First seen
13 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are RnC 2 | Experimental's rules and configuration?

There is no gather rate in the name of RnC 2 | Experimental. 10 players can group up. It plays as roleplay, roleplay with towns, jobs and its rules. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.

What's the map on RnC 2 | Experimental?

The map on RnC 2 | Experimental is procedural, size 3,500, generated with seed 6480561 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on RnC 2 | Experimental?

The game's server browser reads the tags RnC 2 | Experimental publishes: gmrust (Game mode): The usual Rust survival setup; mp30 (Max players): 30 players fit in; ts10 (Group limit): No more than 10 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167781 (Build): Game build is 167781; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^b (Biweekly): Fortnightly wipe schedule; ^r (Roleplay): A server built around roleplay; ^p (PvE): No player-versus-player here. The world is the threat; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; EA (East Asia): You will find it in the browser under East Asia. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

What Boongarust lists feature RnC 2 | Experimental?

The Boongarust lists that take RnC 2 | Experimental are: Top modded Rust servers, Best Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server details

Performance of RnC 2 | Experimental: does it hold up?

The 48-hour average was 88 server fps; the floor was 7. At its peak, it held 68,557 entities, including buildings and deployables. It drew as much as 2,353 MB of memory. What players call lag is low fps plus a rising entity count.

Where can you find RnC 2 | Experimental?

With its EA tag, RnC 2 | Experimental lists itself in Asia. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 23.106.54.134:28025.

How reliable is RnC 2 | Experimental?

Online: RnC 2 | Experimental, at this moment. Its reported uptime points to a restart roughly 33 hours ago. 24 of 24 hours up in the last 1 full day, putting it at 100%. 13 October 2026 is when Boongarust first spotted it.

Which Rust build does RnC 2 | Experimental have?

On Windows, RnC 2 | Experimental runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

When does RnC 2 | Experimental wipe?

The estimate for RnC 2 | Experimental's next wipe comes from biweekly: 14 days after its last wipe. Expect the next wipe on Tuesday 27 October at 13:30 UTC. Its world is 36 hours old. Its tags list a wipe every two weeks.

Population

Where does RnC 2 | Experimental sit in the rankings?

In the top 69% of all ranked servers, RnC 2 | Experimental is #15,269 on player hours over the last seven days and #488 in Asia.

What's the player count on RnC 2 | Experimental?

Right now, 0 players are on RnC 2 | Experimental, which has 30 slots. The average over the last seven days was 0 players, with a peak of 1. It was busiest at 15:00 UTC in the last 48 hours, with 0 players on average.

How to join

How can you get into RnC 2 | Experimental?

Press F1 in Rust to open the console and enter client.connect 23.106.54.134:28025. Or click Launch Rust here, which uses Steam to open the game and join. Find it at https://discord.com/invite/hTzDrZTVab.

Sticker sheet

Every tag it publishes, and what it means. Published as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp30GameMax players 30 players fit in.
ts10GameGroup limit No more than 10 to a team.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167781GameBuild Game build is 167781.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code The region code is missing.
^bWipe scheduleBiweekly Fortnightly wipe schedule.
^rGameplayRoleplay A server built around roleplay.
^pGameplayPvE No player-versus-player here. The world is the threat.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.
EARegionEast Asia You will find it in the browser under East Asia.

Flag meanings are Facepunch's.