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Test Server | Red Lava World

EU3.27.171.255:29015checked 1d ago

monthly wipes vanillapve
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/50
0% full
7-day average0peak –
Rank#16,408#2525 in EU
Last wipe1d 18hmonthly schedule
Next wipe28d 5hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
0123419:0020:0021:0022:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Test Server | Red Lava World [EU] RustEZ Pure PvE | Low Decay |...
0Players now68
07-day average79
50Slots200
8Group limit8
vanillaGather ratevanilla
monthlyWipesmonthly
EURegionEU

Wipe receipt

Boongarust
Test Server | Red Lava World
3.27.171.255:29015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
NEXT WIPE05.11 19:00
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Test Server | Red Lava World
Custom Map · 3000 · seed 1337
Next wipe Thursday 5 November · 19:00 UTC In 28d 5h. The force wipe

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020019:0020:0021:0022:00

The ranking

Top 69% of all ranked servers, top 85% in EU. Daily; 1 is best.

RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct

Spec sheet

Address
3.27.171.255:29015
Region
EU
Max players
50
Group limit
8, the default
Wipe schedule
monthly
Last wipe
6 Oct 2026, 18:59 UTC
Hostname
–
First seen
6 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Test Server | Red Lava World use?

No gather rate appears in the name of Test Server | Red Lava World. Up to 8 players per group, the standard default. It plays as pve, player-versus-player combat is off. Listed under Community in the server browser, it is a community server. The server describes itself as vanilla: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC is on: Valve's anti-cheat is running.

What's the map on Test Server | Red Lava World?

A procedural map of 3,000 with seed 1337 is in use on Test Server | Red Lava World, made by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.

Tags

What are the tags on Test Server | Red Lava World for?

gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^p (PvE): PvE: other players are not the danger, the world is; EU (Europe): The server browser files it under Europe are the tags Test Server | Red Lava World puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Where does Test Server | Red Lava World appear in Boongarust lists?

These Boongarust lists are a fit for Test Server | Red Lava World: EU Rust servers, The busiest community servers in Rust, Best Rust PvE servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Server info

How smooth is Test Server | Red Lava World?

The 48-hour average was 189 server fps; the floor was 168. At its peak, it held 63,060 entities, including buildings and deployables. Memory use peaked at 1,359 MB. Players feel lag when fps drops and entities pile up.

What's the physical location of Test Server | Red Lava World?

With its EU tag, Test Server | Red Lava World lists itself in Europe. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 3.27.171.255:29015.

What's the uptime like on Test Server | Red Lava World?

Offline now, Test Server | Red Lava World was last seen 39 hours ago. A restart happened about 3 hours ago, based on the uptime figure. 0% uptime across the last 1 full day: 0 hours out of 24 on. The first record Boongarust has is 6 October 2026.

What Rust version is Test Server | Red Lava World using?

On Linux, Test Server | Red Lava World runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

How often does Test Server | Red Lava World wipe?

An estimate from the force wipe gives Test Server | Red Lava World's next wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. The world you are on was made 42 hours. Look at its tags: monthly wipe schedule.

Population

Ranking wise, where does Test Server | Red Lava World place?

Ranked #16,408 on the week's player hours, Test Server | Red Lava World sits in the top 69% overall and #2,525 in Europe.

How many players are on Test Server | Red Lava World?

Test Server | Red Lava World last showed life 39 hours ago; it is offline now. It pulled in 0 players on average over the past seven days.

How to join

How do you connect to Test Server | Red Lava World?

To connect, open the console with F1 in Rust and type client.connect 3.27.171.255:29015. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://discord.com/invite/hJyfSwu8vy.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2634,^m,^v,EU,^p,gmvanilla,cs166652,ts8.

gmvanillaGameGame mode Survival in vanilla form.
mp50GameMax players Room for 50.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^mWipe scheduleMonthly Facepunch's force wipe brings the monthly reset.
^vDifficultyVanilla Vanilla Rust: rates, kits and rules all as Facepunch ships them.
^pGameplayPvE PvE: other players are not the danger, the world is.
EURegionEurope The server browser files it under Europe.

Flag meanings are Facepunch's.