DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09
OVR is 100 less its top share among ranked servers: top 65%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
37.114.51.51:25617
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 11695 places on last week. Top 65% of all ranked servers, top 83% in EU. Daily; 1 is best.
Spec sheet
- Address
- 37.114.51.51:25617
- Region
- EU
- Max players
- 200
- Group limit
- 6 max
- Wipe schedule
- biweekly
- Last wipe
- 3 Oct 2026, 09:35 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09's rules and configuration?
The name says it: 2x gather on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09. Group size is limited to 6 players. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. It claims vanilla status: as Facepunch intended: standard rates, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
What's the map on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 uses a procedural map of 4,500 that the game generates with seed 1160695842. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
What are the tags on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 for?
gmrust (Game mode): The usual Rust survival setup; mp200 (Max players): Room for 200; ts6 (Group limit): No more than 6 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^b (Biweekly): Wipes come round every fortnight; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference; EU (Europe): Browser listing: Europe are the tags DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Which Boongarust filters show DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
The Boongarust lists that take DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 are: 2x Rust servers, EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
Server info
Performance of DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09: does it hold up?
The 48-hour average was 56 server fps; the floor was 43. Buildings, deployables and everything else added up to as many as 116,311 entities. It drew as much as 3,475 MB of memory. What players call lag is low fps plus a rising entity count.
Where can you find DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
Its EU tag is how DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 lists itself in Europe. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 37.114.51.51:25617.
How reliable is DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 is down, with the last sighting 9 hours ago. A restart happened about 23 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 86%, 145 hours from 168. It entered Boongarust's records on 23 September 2026.
What Rust version is DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 using?
On Linux, DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
How does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 handle wipe day?
Across recent wipes, the average peak was 1 players. Peak crowd on the latest wipe came 10 hours after it. Half the peak held until the next wipe in 0% of recent wipes. The fall below half came by day 3 when it did not hold.
DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 wipes on what schedule?
The prediction goes by its tag, because too few of DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09's wipes are on record to confirm the schedule. Saturday 17 October at 09:35 UTC is when the next wipe comes. 5 days 9 hours ago this server built its current world. Its tags list a wipe every two weeks.
Population
Ranking wise, where does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 place?
Seven-day player hours put DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 at #15,055, within the top 65% of ranked servers and #2,414 across Europe.
Is DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 busy?
DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 last showed life 9 hours ago; it is offline now. It averaged 0 players over the last seven days and peaked at 1.
Join the server
What's the process to join DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
To connect, open the console with F1 in Rust and type client.connect 37.114.51.51:25617. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp200,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166652,ts6,^o^z.
Flag meanings are Facepunch's.